public void Write(BinaryWriter writer) { writer.Write(TestName); writer.Write(CurrentVersion); writer.Write(Frame); // This call returns the pixels without any extra stride var pixels = Image.PixelBuffer[0].GetPixels<byte>(); writer.Write(Image.PixelBuffer[0].Width); writer.Write(Image.PixelBuffer[0].Height); writer.Write((int)Image.PixelBuffer[0].Format); writer.Write(pixels.Length); // Write image data var lz4Stream = new LZ4Stream(writer.BaseStream, CompressionMode.Compress, false, pixels.Length); lz4Stream.Write(pixels, 0, pixels.Length); lz4Stream.Flush(); writer.Flush(); }
public void Write(BinaryWriter writer) { writer.Write(TestName); writer.Write(CurrentVersion); writer.Write(Frame); // This call returns the pixels without any extra stride var pixels = Image.PixelBuffer[0].GetPixels<byte>(); writer.Write(Image.PixelBuffer[0].Width); writer.Write(Image.PixelBuffer[0].Height); writer.Write((int)Image.PixelBuffer[0].Format); writer.Write(pixels.Length); var sw = new Stopwatch(); sw.Start(); // Write image data var lz4Stream = new LZ4Stream(writer.BaseStream, CompressionMode.Compress, false, pixels.Length); lz4Stream.Write(pixels, 0, pixels.Length); lz4Stream.Flush(); writer.BaseStream.Flush(); sw.Stop(); #if SILICONSTUDIO_PLATFORM_WINDOWS_DESKTOP Console.WriteLine("Total calculation time: {0}", sw.Elapsed); #else TestGameBase.TestGameLogger.Info("Total calculation time: {0}", sw.Elapsed); #endif //writer.Write(pixels, 0, pixels.Length); }