示例#1
0
            void ErrorRaised(object sender, Microsoft.Build.Framework.BuildErrorEventArgs e)
            {
                var loggerResult = logger as LoggerResult;

                if (loggerResult != null)
                {
                    loggerResult.Module = string.Format("{0}({1},{2})", e.File, e.LineNumber, e.ColumnNumber);
                }
                logger.Error(e.Message);
            }
示例#2
0
        private static Package PreLoadPackage(PackageSession session, ILogger log, string filePath, bool isSystemPackage, PackageCollection loadedPackages, PackageLoadParameters loadParameters)
        {
            if (session == null) throw new ArgumentNullException("session");
            if (log == null) throw new ArgumentNullException("log");
            if (filePath == null) throw new ArgumentNullException("filePath");
            if (loadedPackages == null) throw new ArgumentNullException("loadedPackages");
            if (loadParameters == null) throw new ArgumentNullException("loadParameters");

            try
            {
                var packageId = Package.GetPackageIdFromFile(filePath);

                // Check that the package was not already loaded, otherwise return the same instance
                if (session.Packages.ContainsById(packageId))
                {
                    return session.Packages.Find(packageId);
                }

                // Package is already loaded, use the instance 
                if (loadedPackages.ContainsById(packageId))
                {
                    return loadedPackages.Find(packageId);
                }

                // Load the package without loading any assets
                var package = Package.LoadRaw(log, filePath);
                package.IsSystem = isSystemPackage;

                // Convert UPath to absolute (Package only)
                // Removed for now because it is called again in PackageSession.LoadAssembliesAndAssets (and running it twice result in dirty package)
                // If we remove it from here (and call it only in the other method), templates are not loaded (Because they are loaded via the package store that do not use PreLoadPackage)
                //if (loadParameters.ConvertUPathToAbsolute)
                //{
                //    var analysis = new PackageAnalysis(package, new PackageAnalysisParameters()
                //    {
                //        ConvertUPathTo = UPathType.Absolute,
                //        SetDirtyFlagOnAssetWhenFixingAbsoluteUFile = true,
                //        IsProcessingUPaths = true,
                //    });
                //    analysis.Run(log);
                //}
                // If the package doesn't have a meta name, fix it here (This is supposed to be done in the above disabled analysis - but we still need to do it!)
                if (string.IsNullOrWhiteSpace(package.Meta.Name) && package.FullPath != null)
                {
                    package.Meta.Name = package.FullPath.GetFileName();
                    package.IsDirty = true;
                }

                // Add the package has loaded before loading dependencies
                loadedPackages.Add(package);

                // Package has been loaded, register it in constraints so that we force each subsequent loads to use this one (or fails if version doesn't match)
                session.constraintProvider.AddConstraint(package.Meta.Name, new VersionSpec(package.Meta.Version.ToSemanticVersion()));

                // Load package dependencies
                // This will perform necessary asset upgrades
                // TODO: We should probably split package loading in two recursive top-level passes (right now those two passes are mixed, making it more difficult to make proper checks)
                //   - First, load raw packages with their dependencies recursively, then resolve dependencies and constraints (and print errors/warnings)
                //   - Then, if everything is OK, load the actual references and assets for each packages
                PreLoadPackageDependencies(session, log, package, loadedPackages, loadParameters);

                // Add the package to the session but don't freeze it yet
                session.Packages.Add(package);

                return package;
            }
            catch (Exception ex)
            {
                log.Error("Error while pre-loading package [{0}]", ex, filePath);
            }

            return null;
        }
示例#3
0
        private static void PreLoadPackageDependencies(PackageSession session, ILogger log, Package package, PackageCollection loadedPackages, PackageLoadParameters loadParameters)
        {
            if (session == null) throw new ArgumentNullException("session");
            if (log == null) throw new ArgumentNullException("log");
            if (package == null) throw new ArgumentNullException("package");
            if (loadParameters == null) throw new ArgumentNullException("loadParameters");

            bool packageDependencyErrors = false;

            // TODO: Remove and recheck Dependencies Ready if some secondary packages are removed?
            if (package.State >= PackageState.DependenciesReady)
                return;

            // 1. Load store package
            foreach (var packageDependency in package.Meta.Dependencies)
            {
                var loadedPackage = session.Packages.Find(packageDependency);
                if (loadedPackage == null)
                {
                    var file = PackageStore.Instance.GetPackageFileName(packageDependency.Name, packageDependency.Version, session.constraintProvider);

                    if (file == null)
                    {
                        // TODO: We need to support automatic download of packages. This is not supported yet when only Xenko
                        // package is supposed to be installed, but It will be required for full store
                        log.Error("Unable to find package {0} not installed", packageDependency);
                        packageDependencyErrors = true;
                        continue;
                    }

                    // Recursive load of the system package
                    loadedPackage = PreLoadPackage(session, log, file, true, loadedPackages, loadParameters);
                }

                if (loadedPackage == null || loadedPackage.State < PackageState.DependenciesReady)
                    packageDependencyErrors = true;
            }

            // 2. Load local packages
            foreach (var packageReference in package.LocalDependencies)
            {
                // Check that the package was not already loaded, otherwise return the same instance
                if (session.Packages.ContainsById(packageReference.Id))
                {
                    continue;
                }

                // Expand the string of the location
                var newLocation = (UFile)AssetRegistry.ExpandString(session, packageReference.Location);

                var subPackageFilePath = package.RootDirectory != null ? UPath.Combine(package.RootDirectory, newLocation) : newLocation;

                // Recursive load
                var loadedPackage = PreLoadPackage(session, log, subPackageFilePath.FullPath, false, loadedPackages, loadParameters);

                if (loadedPackage == null || loadedPackage.State < PackageState.DependenciesReady)
                    packageDependencyErrors = true;
            }

            // 3. Update package state
            if (!packageDependencyErrors)
            {
                package.State = PackageState.DependenciesReady;
            }
        }
示例#4
0
        private static bool TryLoadAssets(PackageSession session, ILogger log, Package package, PackageLoadParameters loadParameters)
        {
            // Already loaded
            if (package.State >= PackageState.AssetsReady)
                return true;

            // Dependencies could not properly be loaded
            if (package.State < PackageState.DependenciesReady)
                return false;

            // A package upgrade has previously been tried and denied, so let's keep the package in this state
            if (package.State == PackageState.UpgradeFailed)
                return false;

            try
            {
                // First, check that dependencies have their assets loaded
                bool dependencyError = false;
                foreach (var dependency in package.FindDependencies(false, false))
                {
                    if (!TryLoadAssets(session, log, dependency, loadParameters))
                        dependencyError = true;
                }

                if (dependencyError)
                    return false;

                var pendingPackageUpgrades = new List<PendingPackageUpgrade>();

                // Note: Default state is upgrade failed (for early exit on error/exceptions)
                // We will update to success as soon as loading is finished.
                package.State = PackageState.UpgradeFailed;

                // Process store dependencies for upgraders
                foreach (var packageDependency in package.Meta.Dependencies)
                {
                    var dependencyPackage = session.Packages.Find(packageDependency);
                    if (dependencyPackage == null)
                    {
                        continue;
                    }

                    // Check for upgraders
                    var packageUpgrader = session.CheckPackageUpgrade(log, package, packageDependency, dependencyPackage);
                    if (packageUpgrader != null)
                    {
                        pendingPackageUpgrades.Add(new PendingPackageUpgrade(packageUpgrader, packageDependency, dependencyPackage));
                    }
                }

                // Prepare asset loading
                var newLoadParameters = loadParameters.Clone();
                newLoadParameters.AssemblyContainer = session.assemblyContainer;

                // Default package version override
                newLoadParameters.ExtraCompileProperties = new Dictionary<string, string>();
                var defaultPackageOverride = NugetStore.GetPackageVersionVariable(PackageStore.Instance.DefaultPackageName) + "Override";
                var defaultPackageVersion = PackageStore.Instance.DefaultPackageVersion.Version;
                newLoadParameters.ExtraCompileProperties.Add(defaultPackageOverride, new Version(defaultPackageVersion.Major, defaultPackageVersion.Minor).ToString());
                if (loadParameters.ExtraCompileProperties != null)
                {
                    foreach (var property in loadParameters.ExtraCompileProperties)
                    {
                        newLoadParameters.ExtraCompileProperties[property.Key] = property.Value;
                    }
                }

                if (pendingPackageUpgrades.Count > 0)
                {
                    var upgradeAllowed = true;
                    // Need upgrades, let's ask user confirmation
                    if (loadParameters.PackageUpgradeRequested != null)
                    {
                        upgradeAllowed = loadParameters.PackageUpgradeRequested(package, pendingPackageUpgrades);
                    }

                    if (!upgradeAllowed)
                    {
                        log.Error("Necessary package migration for [{0}] has not been allowed", package.Meta.Name);
                        return false;
                    }

                    // Perform pre assembly load upgrade
                    foreach (var pendingPackageUpgrade in pendingPackageUpgrades)
                    {
                        var packageUpgrader = pendingPackageUpgrade.PackageUpgrader;
                        var dependencyPackage = pendingPackageUpgrade.DependencyPackage;
                        if (!packageUpgrader.UpgradeBeforeAssembliesLoaded(session, log, package, pendingPackageUpgrade.Dependency, dependencyPackage))
                        {
                            log.Error("Error while upgrading package [{0}] for [{1}] from version [{2}] to [{3}]", package.Meta.Name, dependencyPackage.Meta.Name, pendingPackageUpgrade.Dependency.Version, dependencyPackage.Meta.Version);
                            return false;
                        }
                    }
                }

                // Load assemblies. Set the package filename to the path on disk, in case of renaming.
                // TODO: Could referenced projects be associated to other packages than this one?
                newLoadParameters.ExtraCompileProperties.Add("SiliconStudioCurrentPackagePath", package.FullPath);
                package.LoadAssemblies(log, newLoadParameters);

                // Load list of assets
                newLoadParameters.AssetFiles = Package.ListAssetFiles(log, package, loadParameters.CancelToken);

                if (pendingPackageUpgrades.Count > 0)
                {
                    // Perform upgrades
                    foreach (var pendingPackageUpgrade in pendingPackageUpgrades)
                    {
                        var packageUpgrader = pendingPackageUpgrade.PackageUpgrader;
                        var dependencyPackage = pendingPackageUpgrade.DependencyPackage;
                        if (!packageUpgrader.Upgrade(session, log, package, pendingPackageUpgrade.Dependency, dependencyPackage, newLoadParameters.AssetFiles))
                        {
                            log.Error("Error while upgrading package [{0}] for [{1}] from version [{2}] to [{3}]", package.Meta.Name, dependencyPackage.Meta.Name, pendingPackageUpgrade.Dependency.Version, dependencyPackage.Meta.Version);
                            return false;
                        }

                        // Update dependency to reflect new requirement
                        pendingPackageUpgrade.Dependency.Version = pendingPackageUpgrade.PackageUpgrader.Attribute.PackageUpdatedVersionRange;
                    }

                    // Mark package as dirty
                    package.IsDirty = true;
                }

                // Load assets
                package.LoadAssets(log, newLoadParameters);

                // Validate assets from package
                package.ValidateAssets(newLoadParameters.GenerateNewAssetIds);

                if (pendingPackageUpgrades.Count > 0)
                {
                    // Perform post asset load upgrade
                    foreach (var pendingPackageUpgrade in pendingPackageUpgrades)
                    {
                        var packageUpgrader = pendingPackageUpgrade.PackageUpgrader;
                        var dependencyPackage = pendingPackageUpgrade.DependencyPackage;
                        if (!packageUpgrader.UpgradeAfterAssetsLoaded(session, log, package, pendingPackageUpgrade.Dependency, dependencyPackage, pendingPackageUpgrade.DependencyVersionBeforeUpgrade))
                        {
                            log.Error("Error while upgrading package [{0}] for [{1}] from version [{2}] to [{3}]", package.Meta.Name, dependencyPackage.Meta.Name, pendingPackageUpgrade.Dependency.Version, dependencyPackage.Meta.Version);
                            return false;
                        }
                    }

                    // Mark package as dirty
                    package.IsDirty = true;
                }

                // Mark package as ready
                package.State = PackageState.AssetsReady;

                // Freeze the package after loading the assets
                session.FreezePackage(package);

                return true;
            }
            catch (Exception ex)
            {
                log.Error("Error while loading package [{0}]", ex, package);
                return false;
            }
        }
示例#5
0
        private static bool TryLoadAssets(PackageSession session, ILogger log, Package package, PackageLoadParameters loadParameters)
        {
            // Already loaded
            if (package.State >= PackageState.AssetsReady)
            {
                return(true);
            }

            // Dependencies could not properly be loaded
            if (package.State < PackageState.DependenciesReady)
            {
                return(false);
            }

            // A package upgrade has previously been tried and denied, so let's keep the package in this state
            if (package.State == PackageState.UpgradeFailed)
            {
                return(false);
            }

            try
            {
                // First, check that dependencies have their assets loaded
                bool dependencyError = false;
                foreach (var dependency in package.FindDependencies(false, false))
                {
                    if (!TryLoadAssets(session, log, dependency, loadParameters))
                    {
                        dependencyError = true;
                    }
                }

                if (dependencyError)
                {
                    return(false);
                }

                var pendingPackageUpgrades = new List <PendingPackageUpgrade>();

                // Note: Default state is upgrade failed (for early exit on error/exceptions)
                // We will update to success as soon as loading is finished.
                package.State = PackageState.UpgradeFailed;

                // Process store dependencies for upgraders
                foreach (var packageDependency in package.Meta.Dependencies)
                {
                    var dependencyPackage = session.Packages.Find(packageDependency);
                    if (dependencyPackage == null)
                    {
                        continue;
                    }

                    // Check for upgraders
                    var packageUpgrader = session.CheckPackageUpgrade(log, package, packageDependency, dependencyPackage);
                    if (packageUpgrader != null)
                    {
                        pendingPackageUpgrades.Add(new PendingPackageUpgrade(packageUpgrader, packageDependency, dependencyPackage));
                    }
                }

                // Load list of assets
                var assetFiles = Package.ListAssetFiles(log, package, loadParameters.CancelToken);

                if (pendingPackageUpgrades.Count > 0)
                {
                    var upgradeAllowed = true;
                    // Need upgrades, let's ask user confirmation
                    if (loadParameters.PackageUpgradeRequested != null)
                    {
                        upgradeAllowed = loadParameters.PackageUpgradeRequested(package, pendingPackageUpgrades);
                    }

                    if (!upgradeAllowed)
                    {
                        log.Error("Necessary package migration for [{0}] has not been allowed", package.Meta.Name);
                        return(false);
                    }

                    // Perform upgrades
                    foreach (var pendingPackageUpgrade in pendingPackageUpgrades)
                    {
                        var packageUpgrader   = pendingPackageUpgrade.PackageUpgrader;
                        var dependencyPackage = pendingPackageUpgrade.DependencyPackage;
                        if (!packageUpgrader.Upgrade(session, log, package, pendingPackageUpgrade.Dependency, dependencyPackage, assetFiles))
                        {
                            log.Error("Error while upgrading package [{0}] for [{1}] from version [{2}] to [{3}]", package.Meta.Name, dependencyPackage.Meta.Name, pendingPackageUpgrade.Dependency.Version, dependencyPackage.Meta.Version);
                            return(false);
                        }

                        // Update dependency to reflect new requirement
                        pendingPackageUpgrade.Dependency.Version = pendingPackageUpgrade.PackageUpgrader.Attribute.PackageUpdatedVersionRange;
                    }

                    // Mark package as dirty
                    package.IsDirty = true;
                }

                // Process the package for assets
                var newLoadParameters = loadParameters.Clone();
                newLoadParameters.AssetFiles        = assetFiles;
                newLoadParameters.AssemblyContainer = session.assemblyContainer;

                // Default package version override
                newLoadParameters.ExtraCompileProperties = new Dictionary <string, string>();
                var defaultPackageOverride = NugetStore.GetPackageVersionVariable(PackageStore.Instance.DefaultPackageName) + "Override";
                var defaultPackageVersion  = PackageStore.Instance.DefaultPackageVersion.Version;
                newLoadParameters.ExtraCompileProperties.Add(defaultPackageOverride, new Version(defaultPackageVersion.Major, defaultPackageVersion.Minor).ToString());
                if (loadParameters.ExtraCompileProperties != null)
                {
                    foreach (var property in loadParameters.ExtraCompileProperties)
                    {
                        newLoadParameters.ExtraCompileProperties[property.Key] = property.Value;
                    }
                }

                // Load assemblies and assets
                package.LoadAssembliesAndAssets(log, newLoadParameters);

                // Validate assets from package
                package.ValidateAssets(newLoadParameters.GenerateNewAssetIds);

                // Mark package as ready
                package.State = PackageState.AssetsReady;

                // Freeze the package after loading the assets
                session.FreezePackage(package);

                return(true);
            }
            catch (Exception ex)
            {
                log.Error("Error while loading package [{0}]", ex, package);
                return(false);
            }
        }
示例#6
0
        private static Package PreLoadPackage(PackageSession session, ILogger log, string filePath, bool isSystemPackage, PackageCollection loadedPackages, PackageLoadParameters loadParameters)
        {
            if (session == null)
            {
                throw new ArgumentNullException("session");
            }
            if (log == null)
            {
                throw new ArgumentNullException("log");
            }
            if (filePath == null)
            {
                throw new ArgumentNullException("filePath");
            }
            if (loadedPackages == null)
            {
                throw new ArgumentNullException("loadedPackages");
            }
            if (loadParameters == null)
            {
                throw new ArgumentNullException("loadParameters");
            }

            try
            {
                var packageId = Package.GetPackageIdFromFile(filePath);

                // Check that the package was not already loaded, otherwise return the same instance
                if (session.Packages.ContainsById(packageId))
                {
                    return(session.Packages.Find(packageId));
                }

                // Package is already loaded, use the instance
                if (loadedPackages.ContainsById(packageId))
                {
                    return(loadedPackages.Find(packageId));
                }

                // Load the package without loading any assets
                var package = Package.LoadRaw(log, filePath);
                package.IsSystem = isSystemPackage;

                // Convert UPath to absolute (Package only)
                // Removed for now because it is called again in PackageSession.LoadAssembliesAndAssets (and running it twice result in dirty package)
                // If we remove it from here (and call it only in the other method), templates are not loaded (Because they are loaded via the package store that do not use PreLoadPackage)
                //if (loadParameters.ConvertUPathToAbsolute)
                //{
                //    var analysis = new PackageAnalysis(package, new PackageAnalysisParameters()
                //    {
                //        ConvertUPathTo = UPathType.Absolute,
                //        SetDirtyFlagOnAssetWhenFixingAbsoluteUFile = true,
                //        IsProcessingUPaths = true,
                //    });
                //    analysis.Run(log);
                //}
                // If the package doesn't have a meta name, fix it here (This is supposed to be done in the above disabled analysis - but we still need to do it!)
                if (string.IsNullOrWhiteSpace(package.Meta.Name) && package.FullPath != null)
                {
                    package.Meta.Name = package.FullPath.GetFileName();
                    package.IsDirty   = true;
                }

                // Add the package has loaded before loading dependencies
                loadedPackages.Add(package);

                // Package has been loaded, register it in constraints so that we force each subsequent loads to use this one (or fails if version doesn't match)
                session.constraintProvider.AddConstraint(package.Meta.Name, new VersionSpec(package.Meta.Version.ToSemanticVersion()));

                // Load package dependencies
                // This will perform necessary asset upgrades
                // TODO: We should probably split package loading in two recursive top-level passes (right now those two passes are mixed, making it more difficult to make proper checks)
                //   - First, load raw packages with their dependencies recursively, then resolve dependencies and constraints (and print errors/warnings)
                //   - Then, if everything is OK, load the actual references and assets for each packages
                PreLoadPackageDependencies(session, log, package, loadedPackages, loadParameters);

                // Add the package to the session but don't freeze it yet
                session.Packages.Add(package);

                return(package);
            }
            catch (Exception ex)
            {
                log.Error("Error while pre-loading package [{0}]", ex, filePath);
            }

            return(null);
        }
示例#7
0
        private static void PreLoadPackageDependencies(PackageSession session, ILogger log, Package package, PackageCollection loadedPackages, PackageLoadParameters loadParameters)
        {
            if (session == null)
            {
                throw new ArgumentNullException("session");
            }
            if (log == null)
            {
                throw new ArgumentNullException("log");
            }
            if (package == null)
            {
                throw new ArgumentNullException("package");
            }
            if (loadParameters == null)
            {
                throw new ArgumentNullException("loadParameters");
            }

            bool packageDependencyErrors = false;

            // TODO: Remove and recheck Dependencies Ready if some secondary packages are removed?
            if (package.State >= PackageState.DependenciesReady)
            {
                return;
            }

            // 1. Load store package
            foreach (var packageDependency in package.Meta.Dependencies)
            {
                var loadedPackage = session.Packages.Find(packageDependency);
                if (loadedPackage == null)
                {
                    var file = PackageStore.Instance.GetPackageFileName(packageDependency.Name, packageDependency.Version, session.constraintProvider);

                    if (file == null)
                    {
                        // TODO: We need to support automatic download of packages. This is not supported yet when only Paradox
                        // package is supposed to be installed, but It will be required for full store
                        log.Error("Unable to find package {0} not installed", packageDependency);
                        packageDependencyErrors = true;
                        continue;
                    }

                    // Recursive load of the system package
                    loadedPackage = PreLoadPackage(session, log, file, true, loadedPackages, loadParameters);
                }

                if (loadedPackage == null || loadedPackage.State < PackageState.DependenciesReady)
                {
                    packageDependencyErrors = true;
                }
            }

            // 2. Load local packages
            foreach (var packageReference in package.LocalDependencies)
            {
                // Check that the package was not already loaded, otherwise return the same instance
                if (session.Packages.ContainsById(packageReference.Id))
                {
                    continue;
                }

                // Expand the string of the location
                var newLocation = (UFile)AssetRegistry.ExpandString(session, packageReference.Location);

                var subPackageFilePath = package.RootDirectory != null?UPath.Combine(package.RootDirectory, newLocation) : newLocation;

                // Recursive load
                var loadedPackage = PreLoadPackage(session, log, subPackageFilePath.FullPath, false, loadedPackages, loadParameters);

                if (loadedPackage == null || loadedPackage.State < PackageState.DependenciesReady)
                {
                    packageDependencyErrors = true;
                }
            }

            // 3. Update package state
            if (!packageDependencyErrors)
            {
                package.State = PackageState.DependenciesReady;
            }
        }
示例#8
0
        private static Package PreLoadPackage(PackageSession session, ILogger log, string filePath, bool isSystemPackage, PackageCollection loadedPackages, PackageLoadParameters loadParameters)
        {
            if (session == null) throw new ArgumentNullException("session");
            if (log == null) throw new ArgumentNullException("log");
            if (filePath == null) throw new ArgumentNullException("filePath");
            if (loadedPackages == null) throw new ArgumentNullException("loadedPackages");
            if (loadParameters == null) throw new ArgumentNullException("loadParameters");

            try
            {
                var packageId = Package.GetPackageIdFromFile(filePath);

                // Check that the package was not already loaded, otherwise return the same instance
                if (session.Packages.ContainsById(packageId))
                {
                    return session.Packages.Find(packageId);
                }

                // Package is already loaded, use the instance 
                if (loadedPackages.ContainsById(packageId))
                {
                    return loadedPackages.Find(packageId);
                }

                // Load the package without loading assets
                var newLoadParameters = loadParameters.Clone();
                newLoadParameters.AssemblyContainer = session.assemblyContainer;

                // Load the package
                var package = Package.Load(log, filePath, newLoadParameters);
                package.IsSystem = isSystemPackage;

                // Add the package has loaded before loading dependencies
                loadedPackages.Add(package);

                // Package has been loaded, register it in constraints so that we force each subsequent loads to use this one (or fails if version doesn't match)
                session.constraintProvider.AddConstraint(package.Meta.Name, new VersionSpec(package.Meta.Version.ToSemanticVersion()));

                // Load package dependencies
                PreLoadPackageDependencies(session, log, package, loadedPackages, loadParameters);

                // Add the package to the session but don't freeze it yet
                session.Packages.Add(package);

                // Validate assets from package
                package.ValidateAssets(loadParameters.GenerateNewAssetIds);

                // Freeze the package after loading the assets
                session.FreezePackage(package);

                return package;
            }
            catch (Exception ex)
            {
                log.Error("Error while pre-loading package [{0}]", ex, filePath);
            }

            return null;
        }