private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }
public Silhouetta() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.graphics.PreferredBackBufferWidth = 1920; this.graphics.PreferredBackBufferHeight = 1280; screenManager = new ScreenManager(this); gamerServicesComponent = new GamerServicesComponent(this); Components.Add(screenManager); Components.Add(gamerServicesComponent); screenManager.AddScreen(new StartScreen(), null); }