示例#1
0
 public string GetGameVersion()
 {
     string version = "";
     string client = xmlconfig.LoLFilepath;
     string parentPath = client.Substring(0, client.LastIndexOf("\\") - 4);
     parentPath += "data.ini";
     INIConfig ini = new INIConfig(parentPath);
     version = ini.GetSectionKey_StringValue("TCLS", "version", "");
     return version;
 }
示例#2
0
        void Snapshot_Load(object sender, EventArgs e)
        {
            #region Datas
            Datas.LoginSeverList LlistObj = new Datas.LoginSeverList();
            Utils.FileOperate fo = new Utils.FileOperate();
            string loginQ = fo.GetGameLoginPath();
            Utils.INIConfig ini = new Utils.INIConfig(loginQ);
            this.SummorName.Tag = fo.GetLastLoginMasterName();
            string QQ = ini.GetSectionKey_StringValue("Public", "LastQQUin", "") == "" ? "" : ini.GetSectionKey_StringValue("Public", "LastQQUin", "");
            for (int i = 0; i < LlistObj.GetSeverList().Count; i++)
            {
                string key = ini.GetSectionKey_StringValue("LoginUserRecord", "QQ" + QQ.Trim(), "");
                if (key == "")
                {
                    if (LlistObj.GetSeverList()[i].sID == 257)
                    {
                        this.SeverName.Tag = LlistObj.GetSeverList()[i].sName;
                        ini.EditSectionKey_IntValue("NoLoginUserRecord", "LastLogin", 257);
                        break;

                    }
                }
                else
                {
                    if (LlistObj.GetSeverList()[i].sID == Convert.ToInt32(key))
                    {
                        this.SeverName.Tag = LlistObj.GetSeverList()[i].sName;
                        break;
                    }
                }
            }

            #endregion

            #region Widget
            Models.FontText champion = new Models.FontText();
            //champion.point = this.ChampionName.Location;
            champion.text = this.ChampionName.Tag.ToString();
            champion.family = "Verdana";
            champion.size = 10;

            Models.FontText server = new Models.FontText();
            //server.point = this.SeverName.Location;
            server.text = this.SeverName.Tag.ToString();
            server.size = 12;

            Models.FontText summor = new Models.FontText();
            //summor.point = this.SummorName.Location;
            summor.text = this.SummorName.Tag.ToString();
            summor.size = 12;

            Models.FontText lolog = new Models.FontText();
            //lol.point = this.LOL.Location;
            lolog.text = this.LOL.Tag.ToString();
            lolog.family = "Calibri";
            lolog.size = 10;

            Models.FontText rank = new Models.FontText();
            rank.text = "战斗力:";

            Fts.Add("RankName", rank);
            Fts.Add("ChampionName", champion);
            Fts.Add("SummorName", summor);
            Fts.Add("SeverName", server);
            Fts.Add("LOL", lolog);

            this.ActiveControl = this.ShotPanel;
            this.Width = this.ShotPanel.Width + 30;
            this.Height = this.ShotPanel.Height + 40;
            this.ShotPanel.Top = 15;
            this.ShotPanel.Left = 15;
            this.SeverName.Left = 10;
            this.SeverName.Top = 10;
            this.SummorName.Left = this.SeverName.Left;
            this.SummorName.Top = this.SeverName.Bottom + 5;

            Graphics championname = CreateGraphics();
            SizeF championsize = championname.MeasureString(Fts["ChampionName"].text, new Font(Fts["ChampionName"].family, Fts["ChampionName"].size));
            ChampionName.Width = Convert.ToInt32(championsize.Width);
            ChampionName.Height = Convert.ToInt32(championsize.Height);
            this.ChampionName.Left = this.ShotPanel.Width - Convert.ToInt32(championsize.Width) - 3;
            this.ChampionName.Top = 3;

            Graphics lol = CreateGraphics();
            SizeF lolsize = lol.MeasureString(Fts["LOL"].text, new Font(Fts["LOL"].family, Fts["LOL"].size));
            LOL.Width = Convert.ToInt32(lolsize.Width);
            LOL.Height = Convert.ToInt32(lolsize.Height);
            this.LOL.Left = this.ShotPanel.Width - this.LOL.Width + 17;
            this.LOL.Top = this.ShotPanel.Height - this.LOL.Height - 2;

            Graphics rankg = CreateGraphics();
            SizeF ranksize = rankg.MeasureString(Fts["RankName"].text, new Font(Fts["RankName"].family, Fts["RankName"].size));
            RankName.Width = Convert.ToInt32(ranksize.Width);
            RankName.Height = Convert.ToInt32(ranksize.Height);
            this.RankName.Top = this.SummorName.Bottom + 5;
            this.RankName.Left = this.SummorName.Left;

            this.cancelButton.Top = this.ShotPanel.Top + this.ShotPanel.Height + 2;
            this.cancelButton.Left = this.Width - this.cancelButton.Width - 10;
            this.SaveButton.Top = this.cancelButton.Top;
            this.SaveButton.Left = this.Width - this.SaveButton.Width * 2 - 15;

            this.CB_Rank.Top = this.SaveButton.Top-2;
            this.CB_Rank.Left = this.SaveButton.Left - this.CB_Rank.Width;

            this.Sig.Top = this.cancelButton.Top;
            this.Sig.Left = this.ShotPanel.Left;
            this.FileLink.Top = this.cancelButton.Top;
            this.FileLink.Left = this.Sig.Right - 2;
            this.SaveOK.Top = this.cancelButton.Top;
            this.SaveOK.Left = this.FileLink.Right - 2;

            this.q.Top = this.ShotPanel.Height - this.q.Height - 5;
            this.q.Left = 5;

            this.w.Top = this.q.Top;
            this.w.Left = this.q.Right + 3;

            this.e.Top = this.q.Top;
            this.e.Left = this.w.Right + 3;

            this.r.Top = this.q.Top;
            this.r.Left = this.e.Right + 3;
            this.t.Top = this.q.Top;
            this.t.Left = this.r.Right + 3;

            this.q.Paint += spell_Paint;
            this.w.Paint += spell_Paint;
            this.e.Paint += spell_Paint;
            this.r.Paint += spell_Paint;
            this.t.Paint += spell_Paint;

            this.Spell_Config.Top = this.ShotPanel.Bottom + 20;
            this.Label_Config.Top = this.ShotPanel.Bottom + 20;

            this.labelQ.Tag = 1;
            this.labelW.Tag = 1;
            this.labelE.Tag = 1;
            this.labelR.Tag = 1;
            this.labelT.Tag = 1;

            string severname = lList.GetSeverDataById(this.SeverName.Tag.ToString());
            Datas.WebDatas wb = new Datas.WebDatas(severname, Fts["SummorName"].text);
            Fts["RankName"].text =   wb.Level + "  " + wb.WinPoint;
            //switch (rankdisplay)
            //{
            //    case "Fight": Fts["RankName"].text = "战斗力:" + wb.Fight; break;
            //    case "SoloRank": Fts["RankName"].text = "5v5单人:" + wb.SoloRank; break;
            //    case "TeamRank": Fts["RankName"].text = "5v5组队:" + wb.TeamRank; break;
            //}
            SetPanelSize(this.RankName);
            lvdata =   wb.Level  + "  " + wb.WinPoint;
            //fightInit = wb.Fight;
            //soloInit = wb.SoloRank;
            //teamInit = wb.TeamRank;

            #endregion
        }
示例#3
0
        void SeverLabelClick(object sender, EventArgs e)
        {
            Utils.FileOperate fo = new Utils.FileOperate();
            string loginPath = fo.GetGameLoginPath();
            Utils.INIConfig cfg = new Utils.INIConfig(loginPath);
            Label label = sender as Label;
            cfg.EditSectionKey_StringValue("LoginUserRecord", "QQ" + cfg.GetSectionKey_StringValue("Public","LastQQUin",""), label.Tag.ToString());

            SeverName.Tag = label.Text;
            LoginSeverList.Visible = false;
            Fts["SeverName"].text = label.Text;
            this.SeverName.Invalidate();
        }