private void ConnectionManagerOnPlayerJoined(object sender, PlayerJoinedEventArgs eventArgs) { if (_players.Count(p => p.PlayerId == eventArgs.Player.PlayerId) == 0) { _players.Add(eventArgs.Player); } }
private void ConnectionManagerOnPlayerJoined(object sender, PlayerJoinedEventArgs eventArgs) { if (_players.Count(p => p.PlayerId == eventArgs.Player.PlayerId) == 0) _players.Add(eventArgs.Player); }