示例#1
0
            public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
            {
                var ar = new AsyncResult<int>(callback, state);

                Action closedHandler = null;
                closedHandler = () =>
                {
                    lock (_lockObj)
                    {
                        if (!ar.IsCompleted)
                        {
                            // Set the response to 0 if we've closed
                            ar.SetAsCompleted(0, false);
                        }

                        _onClosed -= closedHandler;
                    }
                };

                _onClosed += closedHandler;

                if (CancellationToken.IsCancellationRequested)
                {
                    ar.SetAsCompleted(0, true);
                    return ar;
                }

                int read = Read(buffer, offset, count);

                if (read != 0 || CancellationToken.IsCancellationRequested)
                {
                    lock (_lockObj)
                    {
                        if (!ar.IsCompleted)
                        {
                            ar.SetAsCompleted(read, true);
                        }
                    }
                }
                else
                {
                    Action writeHandler = null;
                    writeHandler = () =>
                    {
                        lock (_lockObj)
                        {
                            if (!ar.IsCompleted)
                            {
                                read = Read(buffer, offset, count);
                                ar.SetAsCompleted(read, false);
                            }

                            _onWrite -= writeHandler;
                        }
                    };

                    _onWrite += writeHandler;
                }

                return ar;
            }
示例#2
0
            public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
            {
                var ar = new AsyncResult <int>(callback, state);

                Action closedHandler = null;

                closedHandler = () =>
                {
                    lock (_lockObj)
                    {
                        if (!ar.IsCompleted)
                        {
                            // Set the response to 0 if we've closed
                            ar.SetAsCompleted(0, false);
                        }

                        _onClosed -= closedHandler;
                    }
                };

                _onClosed += closedHandler;

                if (Ended)
                {
                    ar.SetAsCompleted(0, true);
                    return(ar);
                }

                int read = Read(buffer, offset, count);

                if (read != 0 || Ended)
                {
                    lock (_lockObj)
                    {
                        if (!ar.IsCompleted)
                        {
                            ar.SetAsCompleted(read, true);
                        }
                    }
                }
                else
                {
                    Action writeHandler = null;
                    writeHandler = () =>
                    {
                        lock (_lockObj)
                        {
                            if (!ar.IsCompleted)
                            {
                                read = Read(buffer, offset, count);
                                ar.SetAsCompleted(read, false);
                            }

                            _onWrite -= writeHandler;
                        }
                    };

                    _onWrite += writeHandler;
                }

                return(ar);
            }