public static void GoToNextLevel() { CurrentLevel++; HUDManager.setLevel(Levels[CurrentLevel]); // Copy the needed details cross to the next level // Set the Player1 to the same Player1 as the last level Levels[CurrentLevel].Player1 = Levels[CurrentLevel - 1].Player1; // Make sure the Player1 is in the new Actor's list Levels[CurrentLevel].Actors.Add(Levels[CurrentLevel].Player1); // Set player1's inLevel Levels[CurrentLevel].Player1.InLevel = Levels[CurrentLevel]; // Reset Player1 Draw details Levels[CurrentLevel].Player1.ResetIdleGraphic(); Levels[CurrentLevel].Player1.Health = 300; // Maybe leave energy the same Levels[CurrentLevel].Player1.Position = new Vector2(-100, 440); Levels[CurrentLevel].Player1.SetIntro01TargetPosition(new Vector2(425, 520)); Levels[CurrentLevel].Player1.State = PlayerState.Level01Intro; Levels[CurrentLevel].LevelState = LevelState.FadeIn; Camera.Position = new Vector2(Game1.SCREEN_WIDTH / 2, Game1.SCREEN_HEIGHT / 2); if (CurrentLevel == 2) // If Level 2 play Lvl 2 music { MusicManager.StopSong(); MusicManager.PlaySong("music02"); } }
public static void CreateMenuItems() { menuItems.Add(new MenuItem("Begin Game", new Vector2(45, 50))); menuItems.Add(new MenuItem("How To Play", new Vector2(45, 120))); menuItems.Add(new MenuItem("Exit Game", new Vector2(45, 190))); // Play Music MusicManager.StopSong(); MusicManager.PlaySong("music02"); MusicManager.SetRepeating(true); }
public static void Update() { switch (MenuState) { case MenuState.TitleScreen: if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.A) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.Start) || InputHelper.WasKeyPressed(Keys.Space) || InputHelper.WasKeyPressed(Keys.Enter)) { MenuState = MenuState.MainMenu; } break; case MenuState.MainMenu: // Menu Navigation if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.DPadUp) || (InputHelper.NGS[(int)PlayerIndex.One].ThumbSticks.Left.Y <0.3 && InputHelper.NGS[(int)PlayerIndex.One].ThumbSticks.Left.Y> 0.3) || InputHelper.WasKeyPressed(Keys.Up)) { currentMenuItem--; if (currentMenuItem < 0) { currentMenuItem = menuItems.Count - 1; } SoundManager.PlaySound("PickUpItem"); } if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.DPadDown) || (InputHelper.NGS[(int)PlayerIndex.One].ThumbSticks.Left.Y <-0.3 && InputHelper.NGS[(int)PlayerIndex.One].ThumbSticks.Left.Y> -0.3) || InputHelper.WasKeyPressed(Keys.Down)) { currentMenuItem++; if (currentMenuItem >= menuItems.Count) { currentMenuItem = 0; } SoundManager.PlaySound("PickUpItem"); } //Menu Item Actions if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.A) || (InputHelper.WasKeyPressed(Keys.Space)) || (InputHelper.WasKeyPressed(Keys.Enter))) { SoundManager.PlaySound("PickUpItem"); switch (currentMenuItem) { case 0: // Begin Game GameManager.GameState = GameState.Playing; GameManager.CreateLevels(); MusicManager.StopSong(); MusicManager.PlaySong("music01"); MusicManager.SetRepeating(true); break; case 1: // How To Play GameManager.GameState = GameState.HowToPlay; break; case 2: // Exit Game Game1.ExitGame(); break; } } break; } }