public static void Update(GameTime gT) { switch (GameState) { case GameState.MainMenu: MenuManager.Update(); break; case GameState.HowToPlay: // Await input to go back to main menu if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.A) || (InputHelper.WasKeyPressed(Keys.Space)) || (InputHelper.WasKeyPressed(Keys.Enter))) { SoundManager.PlaySound("PickUpItem"); GameState = GameState.MainMenu; } break; case GameState.Playing: // Update the Level if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.Back) || (InputHelper.WasKeyPressed(Keys.Escape)) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.Start)) { SoundManager.PlaySound("PickUpItem"); GameState = GameState.MainMenu; } Levels[CurrentLevel].Update(gT); break; } }
public void PlayScene(GameTime gT) { currentTime -= (float)gT.ElapsedGameTime.TotalSeconds; // This line has been showing itself for long enough if (currentTime <= 0) { GoToNextLine(); } if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.A) || InputHelper.WasKeyPressed(Keys.Space)) { //SoundManager.StopVoiceSound(); GoToNextLine(); } }
public static void Update() { switch (MenuState) { case MenuState.TitleScreen: if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.A) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.Start) || InputHelper.WasKeyPressed(Keys.Space) || InputHelper.WasKeyPressed(Keys.Enter)) { MenuState = MenuState.MainMenu; } break; case MenuState.MainMenu: // Menu Navigation if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.DPadUp) || (InputHelper.NGS[(int)PlayerIndex.One].ThumbSticks.Left.Y <0.3 && InputHelper.NGS[(int)PlayerIndex.One].ThumbSticks.Left.Y> 0.3) || InputHelper.WasKeyPressed(Keys.Up)) { currentMenuItem--; if (currentMenuItem < 0) { currentMenuItem = menuItems.Count - 1; } SoundManager.PlaySound("PickUpItem"); } if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.DPadDown) || (InputHelper.NGS[(int)PlayerIndex.One].ThumbSticks.Left.Y <-0.3 && InputHelper.NGS[(int)PlayerIndex.One].ThumbSticks.Left.Y> -0.3) || InputHelper.WasKeyPressed(Keys.Down)) { currentMenuItem++; if (currentMenuItem >= menuItems.Count) { currentMenuItem = 0; } SoundManager.PlaySound("PickUpItem"); } //Menu Item Actions if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.A) || (InputHelper.WasKeyPressed(Keys.Space)) || (InputHelper.WasKeyPressed(Keys.Enter))) { SoundManager.PlaySound("PickUpItem"); switch (currentMenuItem) { case 0: // Begin Game GameManager.GameState = GameState.Playing; GameManager.CreateLevels(); MusicManager.StopSong(); MusicManager.PlaySong("music01"); MusicManager.SetRepeating(true); break; case 1: // How To Play GameManager.GameState = GameState.HowToPlay; break; case 2: // Exit Game Game1.ExitGame(); break; } } break; } }
public void Update(GameTime gT) { switch (this.LevelState) { #region Intro case LevelState.Intro: Player1.Update(gT); break; #endregion #region Cutscene case LevelState.CutScene: CutScenes[CurrentCutScene].PlayScene(gT); break; #endregion #region Playing case LevelState.Playing: // Update the Actors for (int i = 0; i < Actors.Count; i++) { Actors[i].Update(gT); } // Update Game Items for (int i = 0; i < GameItems.Count; i++) { GameItems[i].Update(gT); } // Update Enemy Spawners for (int i = 0; i < EnemySpawners.Count; i++) { EnemySpawners[i].Update(gT); } // Update Camera Position UpdateCameraPosition(gT); // Update Trigger this.CurrentTrigger.Update(); // Extend the play area? if (InputHelper.WasKeyPressed(Keys.Q)) { AddToPlayBounds(150); } break; #endregion #region Continue case LevelState.Continue: TimerContinue -= (float)gT.ElapsedGameTime.TotalSeconds; // TimerContinue Finished if (TimerContinue <= 0) { // Out of time, Game Over this.LevelState = LevelState.GameOver; } // if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.A) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.B) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.X) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.Y) || InputHelper.WasKeyPressed(Keys.NumPad7) || InputHelper.WasKeyPressed(Keys.NumPad8)) { this.TimerContinue--; SoundManager.PlaySound("PickUpItem"); } // Has player pressed Start to continue //if (InputHelper.WasKeyPressed(Keys.Space)) if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.Start) || InputHelper.WasKeyPressed(Keys.Enter) || InputHelper.WasKeyPressed(Keys.Space)) { SoundManager.PlaySound("CrashGlass"); SoundManager.PlaySound("CodyWins"); this.Player1.Continue(); this.LevelState = LevelState.Playing; } break; #endregion #region GameOver case LevelState.GameOver: // Has player pressed Start to continue //if (InputHelper.WasKeyPressed(Keys.Space)) if (InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.Start) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.A) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.B) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.X) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.Y) || InputHelper.WasKeyPressed(Keys.Space) || InputHelper.WasKeyPressed(Keys.Enter)) { SoundManager.PlaySound("CrashGlass"); SoundManager.PlaySound("CodyWins"); GameManager.GameState = GameState.MainMenu; } break; #endregion #region Completed Game case LevelState.Completed: if (InputHelper.WasKeyPressed(Keys.Space) || InputHelper.WasKeyPressed(Keys.Enter) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.A) || InputHelper.WasButtonPressed(PlayerIndex.One, Buttons.Start)) { GameManager.GameState = GameState.MainMenu; MusicManager.PlaySong(Game1.MusicTitleScreen); SoundManager.PlaySound("CrashGlass"); SoundManager.PlaySound("GetOutOfMyFace"); MusicManager.ChangeToVolume(MusicManager.CurrentVolume); } break; #endregion #region FadeIn case LevelState.FadeIn: HUDManager.Opacity -= 0.008f; if (HUDManager.Opacity <= 0) { HUDManager.Opacity = 0; LevelState = LevelState.Intro; } break; #endregion #region FadeOut case LevelState.FadeOut: HUDManager.Opacity += 0.008f; if (HUDManager.Opacity >= 1f) { HUDManager.Opacity = 1; GameManager.GoToNextLevel(); } break; #endregion } }