public DropEntity(Material t, Location loc) { HEIGHT = Settings.BLOCK_SIZE / 2; WIDTH = Settings.BLOCK_SIZE / 2; spawn(loc); type = t; }
public DropEntity(Material t, double x, double y) { HEIGHT = Settings.BLOCK_SIZE / 2; WIDTH = Settings.BLOCK_SIZE / 2; type = t; Location location = new Location(x, y); spawn(location); }
public DropEntity(Material t, double x, double y, World world) { location = new Location(x, y, world.getName()); type = t; HEIGHT = Settings.BLOCK_SIZE / 2; WIDTH = Settings.BLOCK_SIZE / 2; spawn(location); }
public MaterialStack(Material t, int am) { this.type = t; this.amount = am; }
public void setType(Material dataToSet) { this.data = dataToSet; this.health = dataToSet.getDurability(); }
public Block(Material d) { this.data = d; this.health = data.getDurability(); }