public override void OnImportAsset(AssetImportContext ctx) { // Load asset GLTFObject gltfObject = new GLTFObject(ctx.assetPath); // Create gameobject structure GameObject[] roots = gltfObject.Create(); ApplyDefaultMaterial(roots); SaveToAsset(ctx, roots); AddMeshes(ctx, gltfObject); AddMaterials(ctx, gltfObject); AddTextures(ctx, gltfObject); AddAnimations(ctx, gltfObject); }
public override void OnImportAsset(AssetImportContext ctx) { byte[] bytes = File.ReadAllBytes(ctx.assetPath); // 12 byte header // 0-4 - magic = "glTF" // 4-8 - version = 2 // 8-12 - length = total length of glb, including Header and all Chunks, in bytes. string magic = Encoding.ASCII.GetString(bytes.SubArray(0, 4)); if (magic != "glTF") { return; } uint version = System.BitConverter.ToUInt32(bytes, 4); if (version != 2) { Debug.LogWarning("Importer does not support gltf version " + version); return; } uint length = System.BitConverter.ToUInt32(bytes, 8); // Chunk 0 (json) uint chunkLength = System.BitConverter.ToUInt32(bytes, 12); string chunkType = Encoding.ASCII.GetString(bytes.SubArray(16, 4)); string json = Encoding.ASCII.GetString(bytes.SubArray(20, (int)chunkLength)); // Load file and get directory GLTFObject gltfObject = JsonUtility.FromJson <GLTFObject>(json); string directoryRoot = Directory.GetParent(ctx.assetPath).ToString() + "/"; string mainFile = Path.GetFileName(ctx.assetPath); gltfObject.Load(directoryRoot, mainFile); // Create gameobject structure GameObject[] roots = gltfObject.Create(); ApplyDefaultMaterial(roots); SaveToAsset(ctx, roots); AddMeshes(ctx, gltfObject); AddMaterials(ctx, gltfObject); AddTextures(ctx, gltfObject); AddAnimations(ctx, gltfObject); }
public override void OnImportAsset(AssetImportContext ctx) { // Load file and get directory GLTFObject gltfObject = JsonUtility.FromJson <GLTFObject>(File.ReadAllText(ctx.assetPath)); string directoryRoot = Directory.GetParent(ctx.assetPath).ToString() + "/"; string mainFile = Path.GetFileName(ctx.assetPath); gltfObject.Load(directoryRoot, mainFile); // Create gameobject structure GameObject[] roots = gltfObject.Create(); ApplyDefaultMaterial(roots); SaveToAsset(ctx, roots); AddMeshes(ctx, gltfObject); AddMaterials(ctx, gltfObject); AddTextures(ctx, gltfObject); AddAnimations(ctx, gltfObject); }