private NDArrayTensor Out(NDArray x) { NDArrayTensor tensor = new NDArrayTensor(); tensor.InternalTensor = x; return(tensor); }
private NDArray In(float value, params long[] shape) { NDArrayTensor tensor = new NDArrayTensor(Data.Constant(value, BackendUtil.CastShapeInt(shape))); return(tensor.InternalTensor); }
private NDArray In(Tensor x) { NDArrayTensor tensor = (NDArrayTensor)x; return(tensor.InternalTensor); }