public virtual void GetDesc( out D3D10_DEPTH_STENCIL_DESC pDesc ) { var fp = GetFunctionPointer(7); if (m_GetDescFunc == null) { m_GetDescFunc = (GetDescFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(GetDescFunc)); } m_GetDescFunc(m_ptr, out pDesc); }
public virtual int GetBackingStore( uint Index, out D3D10_DEPTH_STENCIL_DESC pDepthStencilDesc ) { var fp = GetFunctionPointer(26); if (m_GetBackingStoreFunc == null) { m_GetBackingStoreFunc = (GetBackingStoreFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(GetBackingStoreFunc)); } return(m_GetBackingStoreFunc(m_ptr, Index, out pDepthStencilDesc)); }