/// <summary> /// creates a new SockIO object wrapping a socket /// connection to host:port, and its input and output streams /// </summary> /// <param name="pool">Pool this object is tied to</param> /// <param name="host">hostname:port</param> /// <param name="timeout">read timeout value for connected socket</param> /// <param name="connectTimeout">timeout for initial connections</param> /// <param name="noDelay">TCP NODELAY option?</param> public SockIO(SockIOPool pool, String host, int timeout, int connectTimeout, bool noDelay) : this() { if (string.IsNullOrEmpty(host)) { throw new ArgumentNullException("host", "can not be null"); } _pool = pool; String[] ip = host.Split(':'); // get socket: default is to use non-blocking connect if (connectTimeout > 0) { _socket = GetSocket(ip[0], int.Parse(ip[1], new System.Globalization.NumberFormatInfo()), connectTimeout); } else { _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _socket.Connect(new IPEndPoint(IPAddress.Parse(ip[0]), int.Parse(ip[1], new System.Globalization.NumberFormatInfo()))); } _networkStream = new BufferedStream(new NetworkStreamIgnoreSeek(_socket)); _host = host; }
/// <summary> /// creates a new SockIO object wrapping a socket /// connection to host:port, and its input and output streams /// </summary> /// <param name="pool">Pool this object is tied to</param> /// <param name="host">host to connect to</param> /// <param name="port">port to connect to</param> /// <param name="timeout">int ms to block on data for read</param> /// <param name="connectTimeout">timeout (in ms) for initial connection</param> /// <param name="noDelay">TCP NODELAY option?</param> public SockIO(SockIOPool pool, String host, int port, int timeout, int connectTimeout, bool noDelay) : this() { if (string.IsNullOrEmpty(host)) { throw new ArgumentNullException("host", "host can not be null"); } _pool = pool; if (connectTimeout > 0) { _socket = GetSocket(host, port, connectTimeout); } else { _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _socket.Connect(new IPEndPoint(IPAddress.Parse(host), port)); } _networkStream = new BufferedStream(new NetworkStreamIgnoreSeek(_socket)); _host = host + ":" + port; }
/// <summary> /// creates a new SockIO object wrapping a socket /// connection to host:port, and its input and output streams /// </summary> /// <param name="pool">Pool this object is tied to</param> /// <param name="host">hostname:port</param> /// <param name="timeout">read timeout value for connected socket</param> /// <param name="connectTimeout">timeout for initial connections</param> /// <param name="noDelay">TCP NODELAY option?</param> public SockIO(SockIOPool pool, String host, int timeout, int connectTimeout, bool noDelay) : this() { if (string.IsNullOrEmpty(host)) throw new ArgumentNullException("host","can not be null"); _pool = pool; String[] ip = host.Split(':'); // get socket: default is to use non-blocking connect if (connectTimeout > 0) { _socket = GetSocket(ip[0], int.Parse(ip[1], new System.Globalization.NumberFormatInfo()), connectTimeout); } else { _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _socket.Connect(new IPEndPoint(IPAddress.Parse(ip[0]), int.Parse(ip[1], new System.Globalization.NumberFormatInfo()))); } _networkStream = new BufferedStream(new NetworkStreamIgnoreSeek(_socket)); _host = host; }
/// <summary> /// Increments/decrements the value at the specified key by inc. /// /// Note that the server uses a 32-bit unsigned integer, and checks for /// underflow. In the event of underflow, the result will be zero. Because /// Java lacks unsigned types, the value is returned as a 64-bit integer. /// The server will only decrement a value if it already exists; /// if a value is not found, -1 will be returned. /// /// TODO: C# has unsigned types. We can fix this. /// </summary> /// <param name="cmdname">increment/decrement</param> /// <param name="key">cache key</param> /// <param name="inc">amount to incr or decr</param> /// <param name="hashCode">if not null, then the int hashcode to use</param> /// <returns>new value or -1 if not exist</returns> private long IncrementOrDecrement(string cmdname, string key, long inc, object hashCode) { key = Prefix + key; // get SockIO obj for given cache key SockIO sock = SockIOPool.GetInstance(_poolName).GetSock(key, hashCode); if (sock == null) { return(-1); } try { string cmd = cmdname + " " + key + " " + inc + "\r\n"; sock.Write(Encoding.UTF8.GetBytes(cmd)); sock.Flush(); // get result back string line = sock.ReadLine(); if (new Regex("\\d+").Match(line).Success) { // return sock to pool and return result sock.Close(); return(long.Parse(line, new NumberFormatInfo())); } } catch (IOException e) { try { sock.TrueClose(); } finally { sock = null; } } if (sock != null) { sock.Close(); } return(-1); }
public static SockIOPool GetInstance(String poolName) { if (string.IsNullOrEmpty(poolName)) { poolName = _default; } if (Pools.ContainsKey(poolName)) { return((SockIOPool)Pools[poolName]); } var pool = new SockIOPool(); Pools[poolName] = pool; return(pool); }
/// <summary> /// Retrieve a key from the server, using a specific hash. /// /// If the data was compressed or serialized when compressed, it will automatically /// be decompressed or serialized, as appropriate. (Inclusive or) /// /// Non-serialized data will be returned as a string, so explicit conversion to /// numeric types will be necessary, if desired /// </summary> /// <param name="key">key where data is stored</param> /// <param name="hashCode">if not null, then the int hashcode to use</param> /// <param name="asString">if true, then return string val</param> /// <returns>the object that was previously stored, or null if it was not previously stored</returns> public object Get(string key, object hashCode, bool asString) { if (string.IsNullOrEmpty(key)) { return(null); } key = Prefix + key; // get SockIO obj using cache key SockIO sock = SockIOPool.GetInstance(_poolName).GetSock(key, hashCode); if (sock == null) { return(null); } try { string cmd = "get " + key + "\r\n"; sock.Write(Encoding.UTF8.GetBytes(cmd)); sock.Flush(); // build empty map // and fill it from server Hashtable hm = new Hashtable(); LoadItems(sock, hm, asString); // return the value for this key if we found it // else return null sock.Close(); return(hm[key]); } catch { try { sock.TrueClose(); } finally { sock = null; } } return(null); }
private static void AddServer(Server server) { if (server == null || string.IsNullOrEmpty(server.Name) || Pools.Contains(server.Name)) { return; } var pool = new SockIOPool(); pool.SetServers(server.Address.Split(',')); pool.InitConnections = server.MinConnections; pool.MinConnections = server.MinConnections; pool.MaxConnections = server.MaxConnections; pool.SocketConnectTimeout = server.ConnectionTimeOut; pool.SocketTimeout = server.SocketTimeOut; pool.MaintenanceSleep = 30; pool.Failover = true; pool.Nagle = false; pool.Initialize(); Pools[server.Name] = pool; }
/// <summary> /// creates a new SockIO object wrapping a socket /// connection to host:port, and its input and output streams /// </summary> /// <param name="pool">Pool this object is tied to</param> /// <param name="host">host to connect to</param> /// <param name="port">port to connect to</param> /// <param name="timeout">int ms to block on data for read</param> /// <param name="connectTimeout">timeout (in ms) for initial connection</param> /// <param name="noDelay">TCP NODELAY option?</param> public SockIO(SockIOPool pool, String host, int port, int timeout, int connectTimeout, bool noDelay) : this() { if (string.IsNullOrEmpty(host)) throw new ArgumentNullException("host","host can not be null"); _pool = pool; if (connectTimeout > 0) { _socket = GetSocket(host, port, connectTimeout); } else { _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _socket.Connect(new IPEndPoint(IPAddress.Parse(host), port)); } _networkStream = new BufferedStream(new NetworkStreamIgnoreSeek(_socket)); _host = host + ":" + port; }
public MaintenanceThread(SockIOPool pool) { _thread = new Thread(Maintain); _pool = pool; }
/// <summary> /// Invalidates the entire cache. /// /// Will return true only if succeeds in clearing all servers. /// If pass in null, then will try to flush all servers. /// </summary> /// <param name="servers">optional array of host(s) to flush (host:port)</param> /// <returns>success true/false</returns> public bool FlushAll(ArrayList servers) { // get SockIOPool instance SockIOPool pool = SockIOPool.GetInstance(_poolName); // return false if unable to get SockIO obj if (pool == null) { return(false); } // get all servers and iterate over them if (servers == null) { servers = pool.Servers; } // if no servers, then return early if (servers == null || servers.Count <= 0) { return(false); } bool success = true; for (int i = 0; i < servers.Count; i++) { SockIO sock = pool.GetConnection((string)servers[i]); if (sock == null) { success = false; continue; } // build command string command = "flush_all\r\n"; try { sock.Write(Encoding.UTF8.GetBytes(command)); sock.Flush(); // if we get appropriate response back, then we return true string line = sock.ReadLine(); success = (OK == line) ? success && true : false; } catch (IOException e) { try { sock.TrueClose(); } catch {} success = false; sock = null; } if (sock != null) { sock.Close(); } } return(success); }
public static SockIOPool GetInstance(String poolName) { if (string.IsNullOrEmpty(poolName)) poolName = _default; if(Pools.ContainsKey(poolName)) return (SockIOPool)Pools[poolName]; var pool = new SockIOPool(); Pools[poolName] = pool; return pool; }
private static void AddServer(Server server) { if (server == null || string.IsNullOrEmpty(server.Name) || Pools.Contains(server.Name)) return; var pool = new SockIOPool(); pool.SetServers(server.Address.Split(',')); pool.InitConnections = server.MinConnections; pool.MinConnections = server.MinConnections; pool.MaxConnections = server.MaxConnections; pool.SocketConnectTimeout = server.ConnectionTimeOut; pool.SocketTimeout = server.SocketTimeOut; pool.MaintenanceSleep = 30; pool.Failover = true; pool.Nagle = false; pool.Initialize(); Pools[server.Name] = pool; }
/// <summary> /// Retrieve multiple objects from the memcache. /// /// This is recommended over repeated calls to <see cref="get">get(string)</see>, since it /// is more efficient. /// </summary> /// <param name="keys">string array of keys to retrieve</param> /// <param name="hashCodes">hashCodes if not null, then the int array of hashCodes</param> /// <param name="asString">if true then retrieve using string val</param> /// <returns> /// a hashmap with entries for each key is found by the server, /// keys that are not found are not entered into the hashmap, but attempting to /// retrieve them from the hashmap gives you null. /// </returns> public Hashtable GetMultiple(string[] keys, int[] hashCodes, bool asString) { if (keys == null) { return(new Hashtable()); } Hashtable sockKeys = new Hashtable(); for (int i = 0; i < keys.Length; ++i) { object hash = null; if (hashCodes != null && hashCodes.Length > i) { hash = hashCodes[i]; } // get SockIO obj from cache key SockIO sock = SockIOPool.GetInstance(_poolName).GetSock(Prefix + keys[i], hash); if (sock == null) { continue; } // store in map and list if not already if (!sockKeys.ContainsKey(sock.Host)) { sockKeys[sock.Host] = new StringBuilder(); } ((StringBuilder)sockKeys[sock.Host]).Append(" " + Prefix + keys[i]); // return to pool sock.Close(); } // now query memcache Hashtable ret = new Hashtable(); ArrayList toRemove = new ArrayList(); foreach (string host in sockKeys.Keys) { // get SockIO obj from hostname SockIO sock = SockIOPool.GetInstance(_poolName).GetConnection(host); try { string cmd = "get" + (StringBuilder)sockKeys[host] + "\r\n"; sock.Write(Encoding.UTF8.GetBytes(cmd)); sock.Flush(); LoadItems(sock, ret, asString); } catch { // clear this sockIO obj from the list // and from the map containing keys toRemove.Add(host); try { sock.TrueClose(); } finally { sock = null; } } // Return socket to pool if (sock != null) { sock.Close(); } } foreach (string host in toRemove) { sockKeys.Remove(host); } return(ret); }
/// <summary> /// Retrieves stats for passed in servers (or all servers). /// /// Returns a map keyed on the servername. /// The value is another map which contains stats /// with stat name as key and value as value. /// </summary> /// <param name="servers">string array of servers to retrieve stats from, or all if this is null</param> /// <returns>Stats map</returns> public Hashtable Stats(ArrayList servers) { // get SockIOPool instance SockIOPool pool = SockIOPool.GetInstance(_poolName); // return false if unable to get SockIO obj if (pool == null) { return(null); } // get all servers and iterate over them if (servers == null) { servers = pool.Servers; } // if no servers, then return early if (servers == null || servers.Count <= 0) { return(null); } // array of stats Hashtables Hashtable statsMaps = new Hashtable(); for (int i = 0; i < servers.Count; i++) { SockIO sock = pool.GetConnection((string)servers[i]); if (sock == null) { continue; } // build command string command = "stats\r\n"; try { sock.Write(UTF8Encoding.UTF8.GetBytes(command)); sock.Flush(); // map to hold key value pairs Hashtable stats = new Hashtable(); // loop over results while (true) { string line = sock.ReadLine(); if (line.StartsWith(STATS)) { string[] info = line.Split(' '); string key = info[1]; string val = info[2]; stats[key] = val; } else if (END == line) { break; } statsMaps[servers[i]] = stats; } } catch (IOException e) { try { sock.TrueClose(); } catch (IOException) { } sock = null; } if (sock != null) { sock.Close(); } } return(statsMaps); }
/// <summary> /// Deletes an object from cache given cache key, a delete time, and an optional hashcode. /// /// The item is immediately made non retrievable.<br/> /// Keep in mind: /// <see cref="add">add(string, object)</see> and <see cref="replace">replace(string, object)</see> /// will fail when used with the same key will fail, until the server reaches the /// specified time. However, <see cref="set">set(string, object)</see> will succeed /// and the new value will not be deleted. /// </summary> /// <param name="key">the key to be removed</param> /// <param name="hashCode">if not null, then the int hashcode to use</param> /// <param name="expiry">when to expire the record.</param> /// <returns><c>true</c>, if the data was deleted successfully</returns> public bool Delete(string key, object hashCode, DateTime expiry) { if (key == null) { return(false); } key = Prefix + key; // get SockIO obj from hash or from key SockIO sock = SockIOPool.GetInstance(_poolName).GetSock(key, hashCode); // return false if unable to get SockIO obj if (sock == null) { return(false); } // build command StringBuilder command = new StringBuilder("delete ").Append(key); if (expiry != DateTime.MaxValue) { command.Append(" " + GetExpirationTime(expiry) / 1000); } command.Append("\r\n"); try { sock.Write(Encoding.UTF8.GetBytes(command.ToString())); sock.Flush(); // if we get appropriate response back, then we return true string line = sock.ReadLine(); if (DELETED == line) { // return sock to pool and bail here sock.Close(); sock = null; return(true); } } catch { try { if (sock != null) { sock.TrueClose(); } } finally { sock = null; } } if (sock != null) { sock.Close(); } return(false); }
/// <summary> /// Stores data to cache. /// /// If data does not already exist for this key on the server, or if the key is being /// deleted, the specified value will not be stored. /// The server will automatically delete the value when the expiration time has been reached. /// /// If compression is enabled, and the data is longer than the compression threshold /// the data will be stored in compressed form. /// /// As of the current release, all objects stored will use .NET serialization. /// </summary> /// <param name="cmdname">action to take (set, add, replace)</param> /// <param name="key">key to store cache under</param> /// <param name="obj">object to cache</param> /// <param name="expiry">expiration</param> /// <param name="hashCode">if not null, then the int hashcode to use</param> /// <param name="asString">store this object as a string?</param> /// <returns>true/false indicating success</returns> private bool Set(string cmdname, string key, object obj, DateTime expiry, object hashCode, bool asString) { if (expiry < DateTime.Now) { return(true); } if (cmdname == null || cmdname.Trim().Length == 0 || string.IsNullOrEmpty(key)) { return(false); } key = Prefix + key; // get SockIO obj SockIO sock = SockIOPool.GetInstance(_poolName).GetSock(key, hashCode); if (sock == null) { return(false); } if (expiry == DateTime.MaxValue) { expiry = new DateTime(0); } // store flags int flags = 0; // byte array to hold data byte[] val; int length = 0; // useful for sharing data between .NET and non-.NET // and also for storing ints for the increment method if (NativeHandler.IsHandled(obj)) { if (asString) { if (obj != null) { try { val = Encoding.UTF8.GetBytes(obj.ToString()); length = val.Length; } catch { sock.Close(); sock = null; return(false); } } else { val = new byte[0]; length = 0; } } else { try { val = NativeHandler.Encode(obj); length = val.Length; } catch { sock.Close(); sock = null; return(false); } } } else { if (obj != null) { // always serialize for non-primitive types try { var memStream = new MemoryStream(); new BinaryFormatter().Serialize(memStream, obj); val = memStream.GetBuffer(); length = (int)memStream.Length; flags |= F_SERIALIZED; } catch { // return socket to pool and bail sock.Close(); sock = null; return(false); } } else { val = new byte[0]; length = 0; } } // now try to compress if we want to // and if the length is over the threshold if (_compressEnable && length > _compressThreshold) { MemoryStream memoryStream = null; GZipStream gos = null; try { memoryStream = new MemoryStream(); gos = new GZipStream(memoryStream, CompressionMode.Compress); gos.Write(val, 0, length); gos.Flush(); // store it and set compression flag val = memoryStream.GetBuffer(); length = (int)memoryStream.Length; flags |= F_COMPRESSED; } finally { if (memoryStream != null) { memoryStream.Close(); memoryStream.Dispose(); } if (gos != null) { gos.Close(); gos.Dispose(); } } } // now write the data to the cache server try { string cmd = cmdname + " " + key + " " + flags + " " + GetExpirationTime(expiry) + " " + length + "\r\n"; sock.Write(Encoding.UTF8.GetBytes(cmd)); sock.Write(val, 0, length); sock.Write(Encoding.UTF8.GetBytes("\r\n")); sock.Flush(); // get result code string line = sock.ReadLine(); if (STORED == line) { sock.Close(); sock = null; return(true); } } catch { try { if (sock != null) { sock.TrueClose(); } } finally { sock = null; } } if (sock != null) { sock.Close(); } return(false); }