Wolf(ILevelManager level, IUnit unit, WolfType myType) : base(level, unit) { this.myType = myType; this.distCalc = new WolfDistCalc(this, 0.5f, 0.2f, 1); this.AttackMove = true; }
public static Wolf CreateNew(ILevelManager level, IUnit unit, WolfType myType) { Wolf wolf = new Wolf(level, unit, myType); wolf.animationController = CreateAnimationController(unit); wolf.walker = WorldWalker.CreateNew(wolf, level); wolf.attacker = MovingMeeleAttacker.CreateNew(wolf, level, true, new IntVector2(20, 20), 1, 5, 0.5f); wolf.healthBar = new HealthBarControl(level, unit, 100, new Vector3(0, 0.7f, 0), new Vector2(0.5f, 0.1f), true); UnitSelector.CreateNew(wolf, level); MovingRangeTarget.CreateNew(wolf, level, targetOffset); unit.AlwaysVertical = false; wolf.RegisterEvents(); return(wolf); }
public WolfSpawner(GameController input, GameUI ui, CameraMover camera, UnitType type, WolfType myType) : base(input, ui, camera, type) { this.myType = myType; }
public static Wolf CreateForLoading(ILevelManager level, IUnit unit, WolfType myType) { return(new Wolf(level, unit, myType)); }