private void Init(UIManager uIManager, AudioManager audioManager, Player p, Enemy.EnemyPool enemyPool, PowerUp.PowerUpPool powerUpPool) { this.audioManager = audioManager; this.enemyPool = enemyPool; player = p; powerPool = powerUpPool; uiManager = uIManager; }
private void Init(Enemy.EnemyPool enemyPool, Projectile.ProjectilePool projectilePool) { this.enemyPool = enemyPool; this.projectilePool = projectilePool; }