public CollisionManager(PlayerShip playerShip, ShotManager shotManager, EnemyManager enemyManager, ExplosionManager explosionManager, AsteroidManager asteroidManager) { this.playerShip = playerShip; this.shotManager = shotManager; this.enemyManager = enemyManager; this.explosionManager = explosionManager; this.asteroidManager = asteroidManager; }
public EnemyManager(Texture2D texture, Rectangle bounds, ShotManager shotManager) { this.texture = texture; this.bounds = bounds; this.shotManager = shotManager; CreateEnemy(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); titleScreen = new Sprite(Content.Load <Texture2D>("title"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds, 2, 2, 8); //background = new Sprite(Content.Load<Texture2D>("spacebackground"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds); statField.LoadContent(Content); pauseScreen = new Sprite(Content.Load <Texture2D>("paused"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds); gameOverScreen = new Sprite(Content.Load <Texture2D>("gameOver"), Vector2.Zero, graphics.GraphicsDevice.Viewport.Bounds); soundManager = new SoundManager(Content); var shipTexture = Content.Load <Texture2D>("playership"); var yPositionOfShip = graphics.GraphicsDevice.Viewport.Height - shipTexture.Height - 10; var xPositionOfShip = (graphics.GraphicsDevice.Viewport.Width / 2) - (shipTexture.Width / 2); var playerBound = new Rectangle(0, graphics.GraphicsDevice.Viewport.Height - 200, graphics.GraphicsDevice.Viewport.Width, 200); shotManager = new ShotManager(Content.Load <Texture2D>("playershipshot"), Content.Load <Texture2D>("enemyshot"), graphics.GraphicsDevice.Viewport.Bounds, soundManager); playerShip = new PlayerShip(shipTexture, new Vector2(xPositionOfShip, yPositionOfShip), playerBound, shotManager); enemyManager = new EnemyManager(Content.Load <Texture2D>("alien"), graphics.GraphicsDevice.Viewport.Bounds, shotManager); explosionManager = new ExplosionManager(Content.Load <Texture2D>("explosion1"), graphics.GraphicsDevice.Viewport.Bounds, soundManager); asteroidManager = new AsteroidManager(Content.Load <Texture2D>("rocks_rotated_small"), graphics.GraphicsDevice.Viewport.Bounds); collisionManager = new CollisionManager(playerShip, shotManager, enemyManager, explosionManager, asteroidManager); gameFont = Content.Load <SpriteFont>("GameFont"); statusManager = new StatusManager(gameFont, graphics.GraphicsDevice.Viewport.Bounds, enemyManager, shipTexture) { Lives = 3, Score = 0 }; soundManager.PlayBackgroundMusic(); }
public Enemy(Texture2D texture, Vector2 position, Rectangle bounds, ShotManager shotManager) : base(texture, position, bounds, 2, 2, 14) { this.shotManager = shotManager; Speed = 200; }
public PlayerShip(Texture2D texture, Vector2 position, Rectangle movementBounds, ShotManager shotManager) : base(texture, position, movementBounds, 2, 2, 14) { this.shotManager = shotManager; Speed = 300; }