public static void PlayerShoot() { if (bulletCount >= 3) { playerShotgun = true; AiActions.AiActionControl(); } else if (bulletCount >= 1) { playerShoot = true; AiActions.AiActionControl(); } else { sfxEmptyMag.Play(); } }
public static void PlayerBlock() { playerBlock = true; AiActions.AiActionControl(); }
public static void PlayerReload() { ++bulletCount; playerReload = true; AiActions.AiActionControl(); }