示例#1
0
        public static void Create(SFSX2Manager sfsx2Manager)
        {
            var customData = GameLayer.I.CustomData;

            customData.BalanceChanged += () =>
            {
                var shopCardsStateSwitcher = new ShopCardStateSwitcher(customData.BalanceData.ShopCards);
                var shopData  = new ShopData(shopCardsStateSwitcher);
                var shopModel = new ShopModel(shopData);
                var shopView  = Object.FindObjectOfType <ShopView>();
                shopView.SetModel(shopModel);
                shopView.Bind();
                shopData.DataChanged += data => shopView.ShopDataChanged(shopData);
                shopData.NotifyThatDataChanged();

                ShopNotificationCreator.Create(customData.BalanceData.ShopCards);

                var viewElementsSpawnData = shopView.GetComponent <ViewElementsSpawnData>(); // it's not right, spawning element must be by info recieved from server
                ShopCardsCreator.Create(customData, sfsx2Manager, viewElementsSpawnData);
            };
        }
示例#2
0
 public void SetModel(ShopModel shopModel)
 {
     _shopModel = shopModel;
 }