示例#1
0
 public override void Shoot()
 {
     if (this.SpellList.Count > 0)
     {
         return;
     }
     if (this.Time % 3 == 0)
     {
         this.StageData.SoundPlay("se_plst00.wav", this.OriginalPosition.X / (float)this.BoundRect.Width);
         PointF originalPosition = this.OriginalPosition;
         float  x = originalPosition.X;
         originalPosition = this.OriginalPosition;
         float        y            = originalPosition.Y;
         MyBullet_Aya myBulletAya1 = new MyBullet_Aya(this.StageData, new PointF(x + 7f, y));
         MyBullet_Aya myBulletAya2 = new MyBullet_Aya(this.StageData, new PointF(x - 7f, y));
     }
     if (this.Time % 5 != 0)
     {
         return;
     }
     for (int index = 0; index < this.PowerLevel; ++index)
     {
         this.SubPlaneList[index].Shoot();
     }
 }
示例#2
0
 public override void Shoot()
 {
     if (this.Time % 3 == 0)
     {
         this.StageData.SoundPlay("se_plst00.wav", this.OriginalPosition.X / (float)this.BoundRect.Width);
         float        x            = this.OriginalPosition.X;
         float        y            = this.OriginalPosition.Y;
         MyBullet_Aya myBulletAya1 = new MyBullet_Aya(this.StageData, new PointF(x + 7f, y));
         MyBullet_Aya myBulletAya2 = new MyBullet_Aya(this.StageData, new PointF(x - 7f, y));
     }
     if (!this.KClass.Key_Shift)
     {
         if (this.Time % 4 != 0)
         {
             return;
         }
         for (int index = 0; index < this.PowerLevel; ++index)
         {
             this.SubPlaneList[index].Shoot();
         }
     }
     else if (this.PowerLevel > 0 && this.Time % (13 - (this.PowerLevel - 1) * 2) == 0)
     {
         MyBullet_AyaSub myBulletAyaSub = new MyBullet_AyaSub(this.StageData, this.OriginalPosition);
     }
 }