public CS_Data LoadCS(string FileName) { if (this.CS_Cathe.ContainsKey(FileName)) { return(this.CS_Cathe[FileName]); } CS_Data csData = new CS_Data(FileName); csData.String2Data(this); return(csData); }
public void PreLoadCS(string Path) { foreach (string file in Directory.GetFiles(Path, "*.mbg")) { FileInfo fileInfo = new FileInfo(file); CS_Data csData = new CS_Data(file); csData.String2Data(this); this.CS_Cathe.Add(file, csData); } foreach (string directory in Directory.GetDirectories(Path)) { this.PreLoadCS(directory); } }
public override void Drama() { base.Drama(); int[] numArray = new int[3] { 3180, 4000, 6440 }; if (TimeMain == 1) { switch (StageData.Difficulty) { case DifficultLevel.Hard: MyPlane.EnchantmentCountNeeded = 3; break; case DifficultLevel.Lunatic: MyPlane.EnchantmentCountNeeded = 4; break; } TransitionIn transitionIn = new TransitionIn(StageData); } if (TimeMain == 2) { if (StageData.C_History.PracticeLevel < 1) { StageData.C_History.PracticeLevel = 1; } StageData.ChangeBGM(".\\BGM\\Stage01.wav", (testStartTime + 60) * 44100 / 60, 0, 0, 0, 0); Point DestPoint = new Point(BoundRect.Width, BoundRect.Height - 16); MusicTitle musicTitle1 = new MusicTitle(StageData, "宁静夏夜的微风", DestPoint); MusicTitle musicTitle2 = musicTitle1; PointF pointF = new PointF(BoundRect.Width, BoundRect.Height + 100); musicTitle2.OriginalPosition = pointF; musicTitle1.Scale = 0.5f; Background3D.Envi = new EnvironmentSSS01(StageData); new BackgroundTransitionIn(StageData) { Delay = 200 }.LifeTime = 320; BackgroundGroupSSS01 backgroundGroupSsS01 = new BackgroundGroupSSS01(StageData); if (testStartTime > TimeMain) { TimeMain = testStartTime; } if (TimeMain < numArray[0]) { string[] files; switch (StageData.Difficulty) { case DifficultLevel.Easy: files = Directory.GetFiles(".\\CS\\St01\\A\\E\\", "*.mbg"); break; case DifficultLevel.Normal: files = Directory.GetFiles(".\\CS\\St01\\A\\N\\", "*.mbg"); break; case DifficultLevel.Hard: files = Directory.GetFiles(".\\CS\\St01\\A\\H\\", "*.mbg"); break; case DifficultLevel.Lunatic: files = Directory.GetFiles(".\\CS\\St01\\A\\L\\", "*.mbg"); break; default: files = Directory.GetFiles(".\\CS\\St01\\A\\L\\", "*.mbg"); break; } foreach (string FileName in files) { new CSEmitterController(StageData, StageData.LoadCS(FileName)) { OnRoad = true }.Time = TimeMain + 60; } } PointF Position = new PointF(BoundRect.X + BoundRect.Width / 2, BoundRect.Y + 16); new TextTwinkle(StageData, StageData.Difficulty.ToString(), Position, 0.0f, Math.PI / 2.0) { TwinkleColor = Color.Gray, Circle = 10 }.LifeTime = 150; } else if (TimeMain == 30) { new TextTwinkle(StageData, "ItemGetBorderLine", new PointF(BoundRect.X + BoundRect.Width / 2, BoundRect.Y + 130), 0.0f, Math.PI / 2.0).TwinkleColor = Color.OrangeRed; new TextTwinkle(StageData, "ItemGetBorderLine01", new PointF(BoundRect.X + BoundRect.Width / 2 - 168, BoundRect.Y + 130), 0.0f, Math.PI / 2.0).TwinkleColor = Color.OrangeRed; new TextTwinkle(StageData, "ItemGetBorderLine01", new PointF(BoundRect.X + BoundRect.Width / 2 + 158, BoundRect.Y + 130), 0.0f, Math.PI / 2.0).TwinkleColor = Color.OrangeRed; } if (TimeMain == numArray[0]) { StageData.RemoveBullets(); Boss_Ami01 bossAmi01 = new Boss_Ami01(StageData); EmitterBossFire emitterBossFire = new EmitterBossFire(StageData, Boss.OriginalPosition, Color.FromArgb(40, byte.MaxValue, 20)); new MagicCircle(StageData, "MagicCircleSix").Scale = 1.5f; Background3D.WarpEnabled = true; Background3D.WarpColorKey = 0; } else if (TimeMain > numArray[1] && Boss == null && !RoadFlag) { RoadFlag = true; string[] files; switch (StageData.Difficulty) { case DifficultLevel.Easy: files = Directory.GetFiles(".\\CS\\St01\\B\\E\\", "*.mbg"); break; case DifficultLevel.Normal: files = Directory.GetFiles(".\\CS\\St01\\B\\N\\", "*.mbg"); break; case DifficultLevel.Hard: files = Directory.GetFiles(".\\CS\\St01\\B\\H\\", "*.mbg"); break; case DifficultLevel.Lunatic: files = Directory.GetFiles(".\\CS\\St01\\B\\L\\", "*.mbg"); break; default: files = Directory.GetFiles(".\\CS\\St01\\B\\L\\", "*.mbg"); break; } foreach (string FileName in files) { CS_Data CSData = new CS_Data(FileName); CSData.String2Data(StageData); new CSEmitterController(StageData, CSData) { OnRoad = true }.Time = TimeMain + 60; } } else if (numArray[2] - 130 == TimeMain) { PointF OriginalPosition = new PointF(BoundRect.Width / 2, 150f); new BossStar(StageData, OriginalPosition).ColorType = 6; } else { if (numArray[2] != TimeMain) { return; } StageData.RemoveBullets(); Boss_Ami02 bossAmi02 = new Boss_Ami02(StageData); switch (MyPlane.Name) { case "Aya": Story_SSS01_01 storySsS0101 = new Story_SSS01_01(StageData); break; case "Reimu": Story_SSS01_01A storySsS0101A = new Story_SSS01_01A(StageData); break; case "Marisa": Story_SSS01_01B storySsS0101B = new Story_SSS01_01B(StageData); break; case "Sanae": Story_SSS01_01C storySsS0101C = new Story_SSS01_01C(StageData); break; case "Koishi": Story_SSS01_01D storySsS0101D = new Story_SSS01_01D(StageData); break; default: Story_SSS01_01X storySsS0101X = new Story_SSS01_01X(StageData); break; } Background3D.WarpEnabled = false; Background3D.WarpColorKey = 0; } }
public override void Drama() { base.Drama(); int[] numArray = new int[3] { 3180, 4000, 6440 }; if (this.TimeMain == 1) { switch (this.StageData.Difficulty) { case DifficultLevel.Hard: this.MyPlane.EnchantmentCountNeeded = 3; break; case DifficultLevel.Lunatic: this.MyPlane.EnchantmentCountNeeded = 4; break; } TransitionIn transitionIn = new TransitionIn(this.StageData); } Rectangle boundRect; if (this.TimeMain == 2) { if (this.StageData.C_History.PracticeLevel < 1) { this.StageData.C_History.PracticeLevel = 1; } this.StageData.ChangeBGM(".\\BGM\\Stage01.wav", (this.testStartTime + 60) * 44100 / 60, 0, 0, 0, 0); StageDataPackage stageData1 = this.StageData; boundRect = this.BoundRect; int width1 = boundRect.Width; boundRect = this.BoundRect; int y = boundRect.Height - 16; Point DestPoint = new Point(width1, y); MusicTitle musicTitle1 = new MusicTitle(stageData1, "宁静夏夜的微风", DestPoint); MusicTitle musicTitle2 = musicTitle1; boundRect = this.BoundRect; double width2 = (double)boundRect.Width; boundRect = this.BoundRect; double num1 = (double)(boundRect.Height + 100); PointF pointF = new PointF((float)width2, (float)num1); musicTitle2.OriginalPosition = pointF; musicTitle1.Scale = 0.5f; this.Background3D.Envi = (IEnvironment) new EnvironmentSSS01(this.StageData); new BackgroundTransitionIn(this.StageData) { Delay = 200 }.LifeTime = 320; BackgroundGroupSSS01 backgroundGroupSsS01 = new BackgroundGroupSSS01(this.StageData); if (this.testStartTime > this.TimeMain) { this.TimeMain = this.testStartTime; } if (this.TimeMain < numArray[0]) { string[] files; switch (this.StageData.Difficulty) { case DifficultLevel.Easy: files = Directory.GetFiles(".\\CS\\St01\\A\\E\\", "*.mbg"); break; case DifficultLevel.Normal: files = Directory.GetFiles(".\\CS\\St01\\A\\N\\", "*.mbg"); break; case DifficultLevel.Hard: files = Directory.GetFiles(".\\CS\\St01\\A\\H\\", "*.mbg"); break; case DifficultLevel.Lunatic: files = Directory.GetFiles(".\\CS\\St01\\A\\L\\", "*.mbg"); break; default: files = Directory.GetFiles(".\\CS\\St01\\A\\L\\", "*.mbg"); break; } foreach (string FileName in files) { CSEmitterController csec = new CSEmitterController(StageData, StageData.LoadCS(FileName)); csec.OnRoad = true; csec.Time = TimeMain + 60; } // new CSEmitterController(this.StageData, this.StageData.LoadCS(FileName)) // { // OnRoad = true // }.Time = this.TimeMain + 60; } StageDataPackage stageData2 = this.StageData; string textureName = this.StageData.Difficulty.ToString(); boundRect = this.BoundRect; int x = boundRect.X; boundRect = this.BoundRect; int num2 = boundRect.Width / 2; double num3 = (double)(x + num2); boundRect = this.BoundRect; double num4 = (double)(boundRect.Y + 16); PointF Position = new PointF((float)num3, (float)num4); new TextTwinkle(stageData2, textureName, Position, 0.0f, Math.PI / 2.0) { TwinkleColor = Color.Gray, Circle = 10 }.LifeTime = 150; } else if (this.TimeMain == 30) { new TextTwinkle(this.StageData, "ItemGetBorderLine", new PointF((float)(this.BoundRect.X + this.BoundRect.Width / 2), (float)(this.BoundRect.Y + 130)), 0.0f, Math.PI / 2.0).TwinkleColor = Color.OrangeRed; new TextTwinkle(this.StageData, "ItemGetBorderLine01", new PointF((float)(this.BoundRect.X + this.BoundRect.Width / 2 - 168), (float)(this.BoundRect.Y + 130)), 0.0f, Math.PI / 2.0).TwinkleColor = Color.OrangeRed; new TextTwinkle(this.StageData, "ItemGetBorderLine01", new PointF((float)(this.BoundRect.X + this.BoundRect.Width / 2 + 158), (float)(this.BoundRect.Y + 130)), 0.0f, Math.PI / 2.0).TwinkleColor = Color.OrangeRed; } if (this.TimeMain == numArray[0]) { this.StageData.RemoveBullets(); Boss_Ami01 bossAmi01 = new Boss_Ami01(this.StageData); EmitterBossFire emitterBossFire = new EmitterBossFire(this.StageData, this.Boss.OriginalPosition, Color.FromArgb(40, (int)byte.MaxValue, 20)); new MagicCircle(this.StageData, "MagicCircleSix").Scale = 1.5f; this.Background3D.WarpEnabled = true; this.Background3D.WarpColorKey = 0; } else if (this.TimeMain > numArray[1] && this.Boss == null && !this.RoadFlag) { this.RoadFlag = true; string[] files; switch (this.StageData.Difficulty) { case DifficultLevel.Easy: files = Directory.GetFiles(".\\CS\\St01\\B\\E\\", "*.mbg"); break; case DifficultLevel.Normal: files = Directory.GetFiles(".\\CS\\St01\\B\\N\\", "*.mbg"); break; case DifficultLevel.Hard: files = Directory.GetFiles(".\\CS\\St01\\B\\H\\", "*.mbg"); break; case DifficultLevel.Lunatic: files = Directory.GetFiles(".\\CS\\St01\\B\\L\\", "*.mbg"); break; default: files = Directory.GetFiles(".\\CS\\St01\\B\\L\\", "*.mbg"); break; } foreach (string FileName in files) { CS_Data CSData = new CS_Data(FileName); CSData.String2Data(this.StageData); new CSEmitterController(this.StageData, CSData) { OnRoad = true }.Time = this.TimeMain + 60; } } else if (numArray[2] - 130 == this.TimeMain) { StageDataPackage stageData = this.StageData; boundRect = this.BoundRect; PointF OriginalPosition = new PointF((float)(boundRect.Width / 2), 150f); new BossStar(stageData, OriginalPosition).ColorType = 6; } else { if (numArray[2] != this.TimeMain) { return; } this.StageData.RemoveBullets(); Boss_Ami02 bossAmi02 = new Boss_Ami02(this.StageData); switch (this.MyPlane.Name) { case "Aya": Story_SSS01_01 storySsS0101 = new Story_SSS01_01(this.StageData); break; case "Reimu": Story_SSS01_01A storySsS0101A = new Story_SSS01_01A(this.StageData); break; case "Marisa": Story_SSS01_01B storySsS0101B = new Story_SSS01_01B(this.StageData); break; case "Sanae": Story_SSS01_01C storySsS0101C = new Story_SSS01_01C(this.StageData); break; case "Koishi": Story_SSS01_01D storySsS0101D = new Story_SSS01_01D(this.StageData); break; default: Story_SSS01_01X storySsS0101X = new Story_SSS01_01X(this.StageData); break; } this.Background3D.WarpEnabled = false; this.Background3D.WarpColorKey = 0; } }