示例#1
0
        public SpellCard_SSS01_03(StageDataPackage StageData)
            : base(StageData)
        {
            if (this.Difficulty < DifficultLevel.Hard)
            {
                this.SC_Name = "四叶「大自然之花环」";
            }
            else
            {
                this.SC_Name = "四叶「大自然之花环」";
            }
            this.BaseScore      = 10000000L;
            this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120);
            this.Boss.Velocity  = 4f;
            StageData.SoundPlay("se_cat00.wav");
            new BackgroundMove2(StageData, "Card01b").DirectionDegree = 270.0;
            BackgroundMove2 backgroundMove2 = new BackgroundMove2(StageData, "Card01a");

            backgroundMove2.DirectionDegree   = -80.0;
            backgroundMove2.Length            = 1024;
            backgroundMove2.TransparentValueF = 80f;
            BulletTitle     bulletTitle     = new BulletTitle(StageData, this.SC_Name);
            SpellCardAttack spellCardAttack = new SpellCardAttack(StageData);
            FullPic2        fullPic2        = new FullPic2(StageData, "FaceAmi_ct");
        }
示例#2
0
        public SpellCard_SSS02_04(StageDataPackage StageData)
            : base(StageData)
        {
            if (this.Difficulty < DifficultLevel.Hard)
            {
                this.SC_Name = "天箭「星之箭」";
            }
            else
            {
                this.SC_Name = "华箭「紫星之花」";
            }
            this.BaseScore      = 15000000L;
            this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120);
            this.Boss.Velocity  = 4f;
            StageData.SoundPlay("se_cat00.wav");
            BackgroundRotate backgroundRotate1 = new BackgroundRotate(StageData, "Card02b");

            backgroundRotate1.Scale                 = 1.3f;
            backgroundRotate1.TransparentValueF     = (float)byte.MaxValue;
            backgroundRotate1.AngularVelocityDegree = -0.5f;
            BackgroundMove2 backgroundMove2_1 = new BackgroundMove2(StageData, "Card02a");

            backgroundMove2_1.DirectionDegree   = -80.0;
            backgroundMove2_1.TransparentValueF = 155f;
            backgroundMove2_1.Scale             = 1f;
            backgroundMove2_1.Active            = false;
            BackgroundMove2 backgroundMove2_2 = backgroundMove2_1;

            backgroundMove2_2.EventGroupList      = new List <EventGroup>();
            backgroundMove2_2.EventsExecutionList = new List <Execution>();
            EventGroup eventGroup = new EventGroup();

            eventGroup.index   = 0;
            eventGroup.tag     = "0";
            eventGroup.t       = 200;
            eventGroup.addtime = 200;
            Event @event = new Event();

            @event.EventString = "当前帧=1:不透明度变化到60,正弦,400";
            @event.String2BulletEvent();
            eventGroup.EventList.Add(@event);
            backgroundMove2_2.EventGroupList.Add(eventGroup);
            BackgroundRotate backgroundRotate2 = new BackgroundRotate(StageData, "Card02c");

            backgroundRotate2.Scale  = 0.7f;
            backgroundRotate2.Active = true;
            backgroundRotate2.AngularVelocityDegree = 0.2f;
            BulletTitle     bulletTitle     = new BulletTitle(StageData, this.SC_Name);
            SpellCardAttack spellCardAttack = new SpellCardAttack(StageData);
            FullPic2        fullPic2        = new FullPic2(StageData, "FaceRakuki_ct");
        }
示例#3
0
        public BackgroundBoss05(StageDataPackage StageData)
            : base(StageData, (string)null, new PointF(0.0f, 0.0f), 0.0f, 0.0)
        {
            BackgroundRotate backgroundRotate1 = new BackgroundRotate(StageData, "card05b");

            backgroundRotate1.Scale                 = 1.3f;
            backgroundRotate1.TransparentValueF     = (float)byte.MaxValue;
            backgroundRotate1.AngularVelocityDegree = -0.5f;
            BackgroundMove2 backgroundMove2_1 = new BackgroundMove2(StageData, "card05c");

            backgroundMove2_1.DirectionDegree   = -180.0;
            backgroundMove2_1.TransparentValueF = 155f;
            backgroundMove2_1.Scale             = 1f;
            backgroundMove2_1.Active            = false;
            BackgroundMove2 backgroundMove2_2 = backgroundMove2_1;

            backgroundMove2_2.EventGroupList      = new List <EventGroup>();
            backgroundMove2_2.EventsExecutionList = new List <Execution>();
            EventGroup eventGroup = new EventGroup();

            eventGroup.index   = 0;
            eventGroup.tag     = "0";
            eventGroup.t       = 200;
            eventGroup.addtime = 200;
            Event @event = new Event();

            @event.EventString = "当前帧=1:不透明度变化到60,正弦,400";
            @event.String2BulletEvent();
            eventGroup.EventList.Add(@event);
            backgroundMove2_2.EventGroupList.Add(eventGroup);
            BackgroundRotate backgroundRotate2 = new BackgroundRotate(StageData, "card05a");

            backgroundRotate2.Scale  = 0.7f;
            backgroundRotate2.Active = true;
            backgroundRotate2.AngularVelocityDegree = 0.2f;
        }
示例#4
0
        public SpellCard_SSS03_04(StageDataPackage StageData)
            : base(StageData)
        {
            if (this.Difficulty < DifficultLevel.Hard)
            {
                this.SC_Name = "妖符「柳下妖蝉」";
            }
            else
            {
                this.SC_Name = "妖符「柳下妖蝉」";
            }
            this.BaseScore      = 20000000L;
            this.Boss.DestPoint = (PointF) new Point(this.BoundRect.Width / 2, 120);
            this.Boss.Velocity  = 4f;
            StageData.SoundPlay("se_cat00.wav");
            BackgroundRotate backgroundRotate = new BackgroundRotate(StageData, "Card03f");

            backgroundRotate.Scale = 1f;
            backgroundRotate.AngularVelocityDegree = 0.0f;
            backgroundRotate.AngleDegree           = 90.0;
            backgroundRotate.AngleWithDirection    = false;
            BackgroundMove2 backgroundMove2_1 = new BackgroundMove2(StageData, "Card03d");

            backgroundMove2_1.Velocity              = 1f;
            backgroundMove2_1.DirectionDegree       = 0.0;
            backgroundMove2_1.TransparentValueF     = 155f;
            backgroundMove2_1.Scale                 = 1f;
            backgroundMove2_1.Active                = false;
            backgroundMove2_1.AngularVelocityDegree = 0.0f;
            BackgroundMove2 backgroundMove2_2 = backgroundMove2_1;

            backgroundMove2_2.EventGroupList      = new List <EventGroup>();
            backgroundMove2_2.EventsExecutionList = new List <Execution>();
            EventGroup eventGroup1 = new EventGroup();

            eventGroup1.index   = 0;
            eventGroup1.tag     = "0";
            eventGroup1.t       = 200;
            eventGroup1.addtime = 200;
            Event event1 = new Event();

            event1.EventString = "当前帧=1:不透明度变化到60,正弦,400";
            event1.String2BulletEvent();
            eventGroup1.EventList.Add(event1);
            backgroundMove2_2.EventGroupList.Add(eventGroup1);
            BackgroundMove2 backgroundMove2_3 = new BackgroundMove2(StageData, "Card03e");

            backgroundMove2_3.Velocity              = 1f;
            backgroundMove2_3.DirectionDegree       = 180.0;
            backgroundMove2_3.TransparentValueF     = 60f;
            backgroundMove2_3.Scale                 = 1f;
            backgroundMove2_3.Active                = false;
            backgroundMove2_3.AngularVelocityDegree = 0.0f;
            BackgroundMove2 backgroundMove2_4 = backgroundMove2_3;

            backgroundMove2_4.EventGroupList      = new List <EventGroup>();
            backgroundMove2_4.EventsExecutionList = new List <Execution>();
            EventGroup eventGroup2 = new EventGroup();

            eventGroup2.index   = 0;
            eventGroup2.tag     = "0";
            eventGroup2.t       = 200;
            eventGroup2.addtime = 200;
            Event event2 = new Event();

            event2.EventString = "当前帧=1:不透明度变化到155,正弦,400";
            event2.String2BulletEvent();
            eventGroup2.EventList.Add(event2);
            backgroundMove2_4.EventGroupList.Add(eventGroup2);
            BulletTitle     bulletTitle     = new BulletTitle(StageData, this.SC_Name);
            SpellCardAttack spellCardAttack = new SpellCardAttack(StageData);
            FullPic2        fullPic2        = new FullPic2(StageData, "FaceSeiryuu_ct");
        }