public void Render(Renderer renderer) { _background.Render(renderer); //renderer.DrawSprite(_planet_28); _backgroundLayer.Render(renderer); _enemyManager.Render(renderer); _playerCharacter.Render(renderer); _bulletManager.Render(renderer); _effectsManager.Render(renderer); }
public void Render(Renderer renderer) { _background.Render(renderer); _backgroundLayer.Render(renderer); // _enemyList.ForEach(x => x.Render(renderer)); _enemyManager.Render(renderer); _playerCharacter.Render(renderer); _bulletManager.Render(renderer); renderer.Render(); _effectsManager.Render(renderer); renderer.Render(); }