示例#1
0
 public static void Update()
 {
     if (!PlayerShip.Instance.IsDead && EntityManager.Count < 200)
     {
         if (rand.Next((int)inverseSpawnChance) == 0)
         {
             EntityManager.Add(Enemy.CreateSeeker1(GetSpawnPosition()));
         }
     }
     // slowly increase the spawn rate as time progresses
     if (inverseSpawnChance > 20)
     {
         inverseSpawnChance -= 0.005f;
     }
 }