/// <summary> /// Sends down batches of data to the clients in order to update their screens /// </summary> private async Task DrawAsync() { await _space.CheckIncreaseMapSizeAsync(UserHandler.TotalActiveUsers); UserHandler.Update(); var payloads = _payloadManager.GetGamePayloads(UserHandler.GetUsers(), UserHandler.TotalActiveUsers, GameHandler.BulletManager.Bullets.Count, _space); foreach (string connectionID in payloads.Keys) { await UserHandler.GetUser(connectionID).PushToClientAsync(payloads[connectionID], _gameHub); } }
/// <summary> /// Sends down batches of data to the clients in order to update their screens /// </summary> private void Draw() { _space.CheckIncreaseMapSize(UserHandler.TotalActiveUsers); UserHandler.Update(); ConcurrentDictionary <string, object[]> payloads = _payloadManager.GetGamePayloads(UserHandler.GetUsers(), UserHandler.TotalActiveUsers, GameHandler.BulletManager.Bullets.Count, _space); IHubContext context = GetContext(); foreach (string connectionID in payloads.Keys) { UserHandler.GetUser(connectionID).PushToClient(payloads[connectionID], context); } }