示例#1
0
        /// <summary>
        /// Gikouの指し手に変換する
        /// </summary>
        /// <param name="move"></param>
        /// <returns></returns>
        private static GikouMove ConvertGikouMove(this SBookMove move)
        {
            GikouMove gikouMove = new GikouMove();

            if (move.Turn == PlayerColor.White)
            {
                gikouMove.to        = (uint)((move.To.FileOf() * 9) + (8 - move.To.RankOf()));
                gikouMove.from      = (uint)((move.From.FileOf() * 9) + (8 - move.From.RankOf()));
                gikouMove.promotion = move.Promotion ? 1U : 0;
                gikouMove.drop      = move.MoveType.HasFlag(MoveType.DropFlag) ? 1U : 0;
                gikouMove.piece     = (uint)move.Piece.Opp();
                gikouMove.capture   = (uint)move.CapturePiece.Opp();
            }
            else
            {
                gikouMove.to        = (uint)((8 - move.To.FileOf()) * 9 + move.To.RankOf());
                gikouMove.from      = (uint)((8 - move.From.FileOf()) * 9 + move.From.RankOf());
                gikouMove.promotion = move.Promotion ? 1U : 0;
                gikouMove.drop      = move.MoveType.HasFlag(MoveType.DropFlag) ? 1U : 0;
                gikouMove.piece     = (uint)move.Piece;
                gikouMove.capture   = (uint)move.CapturePiece;
            }

            return(gikouMove);
        }
示例#2
0
        /// <summary>
        /// 追加
        /// </summary>
        public void Add(long key, uint frequency, uint win_count, int score, GikouMove move)
        {
            GikouBookEntry entry = new GikouBookEntry()
            {
                Key       = key,
                Move      = move,
                Frequency = frequency,
                WinCount  = win_count,
                Score     = score,
            };

            if (!this.entries.ContainsKey(key))
            {
                // ない場合
                this.entries.Add(key, new List <GikouBookEntry>());
            }

            this.entries[key].Add(entry);
        }
示例#3
0
        /// <summary>
        /// 内部指し手に変換
        /// </summary>
        /// <param name="gmove"></param>
        /// <returns></returns>
        private static MoveData ConvertMove(PlayerColor color, GikouMove gmove)
        {
            MoveData move = new MoveData();

            if (color == PlayerColor.White)
            {
                move.ToSquare   = Square.Make((int)(gmove.to / 9), (int)(8 - (gmove.to % 9)));
                move.FromSquare = Square.Make((int)(gmove.from / 9), (int)(8 - (gmove.from % 9)));

                move.MoveType = gmove.promotion == 1 ? MoveType.Promotion : MoveType.Normal;
                if (gmove.drop == 1)
                {
                    move.MoveType |= MoveType.DropFlag;
                }

                move.Piece        = (Piece)gmove.piece | Piece.WhiteFlag;
                move.CapturePiece = ((Piece)gmove.capture).Opp();
            }
            else
            {
                move.ToSquare   = Square.Make((int)(8 - (gmove.to / 9)), (int)gmove.to % 9);
                move.FromSquare = Square.Make((int)(8 - (gmove.from / 9)), (int)gmove.from % 9);

                move.MoveType = gmove.promotion == 1 ? MoveType.Promotion : MoveType.Normal;
                if (gmove.drop == 1)
                {
                    move.MoveType |= MoveType.DropFlag;
                }

                move.Piece        = (Piece)gmove.piece;
                move.CapturePiece = (Piece)gmove.capture;
            }
            if (move.ToSquare < 0 || move.FromSquare < 0)
            {
                Console.WriteLine("???");
            }

            return(move);
        }