public static void StartGame() { Menu(); PlayerStart(); AIStart(); GridGeneration.UpdateField(); GridGenerationAI.UpdateFieldAI(); }
public static void Shoot(int height, int width, char bullet) { GridGeneration.UpdateField(); ShootInAI(height, width, bullet); if (bullet == '#' && !GameCycle.isgameEnded) { PlayerInteraction.Attack(); Logic.wasHittedFromPlayer(); } }