public static void Shoot(int height, int width, char bullet) { Console.Clear(); ShootInPlayer(height, width, bullet); GridGenerationAI.UpdateFieldAI(); if (bullet == '#') { AIInteraction.Attack(); Logic.wasHittedFromAI(); } }
private static void AICycle() { AIInteraction.Attack(); Logic.wasHittedFromAI(); EndOfGame.IfAIWon(); }