public ResearchScreenNew(EmpireUIOverlay empireUI) { this.empireUI = empireUI; base.IsPopup = true; base.TransitionOnTime = TimeSpan.FromSeconds(0.25); base.TransitionOffTime = TimeSpan.FromSeconds(0.25); this.camera = new Camera2d(); }
public MinimapButtons(Rectangle r, EmpireUIOverlay eui) { this.Rect = r; Vector2 Cursor = new Vector2((float)(r.X + 11), (float)(r.Y + 13)); Color baseColor = new Color(34, 42, 56); this.home = new SkinnableButton(new Rectangle((int)Cursor.X + 3, (int)Cursor.Y, 15, 16), "UI/icon_home") { BaseColor = baseColor, HoverColor = new Color(140, 88, 50), IsToggle = false }; Cursor.Y = Cursor.Y + 25f; this.zoom = new SkinnableButton(new Rectangle((int)Cursor.X, (int)Cursor.Y, 22, 22), "UI/icon_minus") { BaseColor = baseColor, HoverColor = new Color(140, 88, 50), IsToggle = false }; Cursor.Y = Cursor.Y + 28f; this.bDSBW = new SkinnableButton(new Rectangle((int)Cursor.X, (int)Cursor.Y, 22, 17), "UI/icon_dsbw") { BaseColor = baseColor, HoverColor = new Color(140, 88, 50), IsToggle = false }; Cursor.Y = Cursor.Y + 28f; this.bPlanetsList = new SkinnableButton(new Rectangle((int)Cursor.X, (int)Cursor.Y, 21, 21), "UI/icon_planetslist") { BaseColor = baseColor, HoverColor = new Color(140, 88, 50), IsToggle = false }; Cursor.Y = Cursor.Y + 28f; this.bShipsList = new SkinnableButton(new Rectangle((int)Cursor.X + 2, (int)Cursor.Y, 18, 19), "UI/icon_shipslist") { BaseColor = baseColor, IsToggle = false, HoverColor = new Color(140, 88, 50) }; Cursor.Y = Cursor.Y + 28f; this.bFleets = new SkinnableButton(new Rectangle((int)Cursor.X + 2, (int)Cursor.Y, 18, 16), "UI/icon_fleets") { BaseColor = baseColor, HoverColor = new Color(140, 88, 50), IsToggle = false }; Cursor.Y = Cursor.Y + 28f; this.bAutomation = new SkinnableButton(new Rectangle((int)Cursor.X + 2, (int)Cursor.Y, 15, 12), "UI/icon_automation") { BaseColor = baseColor, IsToggle = false, HoverColor = new Color(140, 88, 50) }; }
public ShipDesignScreen(EmpireUIOverlay EmpireUI) { this.EmpireUI = EmpireUI; base.TransitionOnTime = TimeSpan.FromSeconds(0.25); }
//private bool AutoButtonHover; public ShipListScreen(Ship_Game.ScreenManager ScreenManager, EmpireUIOverlay empUI) { this.empUI = empUI; base.TransitionOnTime = TimeSpan.FromSeconds(0.25); base.TransitionOffTime = TimeSpan.FromSeconds(0.25); base.IsPopup = true; this.eui = empUI; base.ScreenManager = ScreenManager; if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280) { //this.LowRes = true; } Rectangle titleRect = new Rectangle(2, 44, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 2 / 3, 80); this.TitleBar = new Menu2(ScreenManager, titleRect); this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(Localizer.Token(190)).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2)); this.leftRect = new Rectangle(2, titleRect.Y + titleRect.Height + 5, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 10, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 7); this.EMenu = new Menu2(ScreenManager, this.leftRect); this.close = new CloseButton(new Rectangle(this.leftRect.X + this.leftRect.Width - 40, this.leftRect.Y + 20, 20, 20)); this.eRect = new Rectangle(2, titleRect.Y + titleRect.Height + 25, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 40, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 7); while (this.eRect.Height % 80 != 0) { this.eRect.Height = this.eRect.Height - 1; } this.ShipSubMenu = new Submenu(ScreenManager, this.eRect); this.ShipSL = new ScrollList(this.ShipSubMenu, 30); if (EmpireManager.GetEmpireByName(empUI.screen.PlayerLoyalty).GetShips().Count > 0) { foreach (Ship ship in EmpireManager.GetEmpireByName(empUI.screen.PlayerLoyalty).GetShips()) { if (!ship.IsPlayerDesign && this.HidePlatforms) { continue; } ShipListScreenEntry entry = new ShipListScreenEntry(ship, this.eRect.X + 22, this.leftRect.Y + 20, this.EMenu.Menu.Width - 30, 30, this); this.ShipSL.AddItem(entry); } if (this.ShipSL.Entries.Count<ScrollList.Entry>() > 0) { this.SelectedShip = (this.ShipSL.Entries[this.ShipSL.indexAtTop].item as ShipListScreenEntry).ship; } else this.SelectedShip = null; } Ref<bool> aeRef = new Ref<bool>(() => this.HidePlatforms, (bool x) => { this.HidePlatforms = x; this.ResetList(this.ShowRoles.Options[this.ShowRoles.ActiveIndex].@value); }); this.cb_hide_proj = new Checkbox(new Vector2((float)(this.TitleBar.Menu.X + this.TitleBar.Menu.Width + 10), (float)(this.TitleBar.Menu.Y + 15)), Localizer.Token(191), aeRef, Fonts.Arial12Bold); this.ShowRoles = new DropOptions(new Rectangle(this.TitleBar.Menu.X + this.TitleBar.Menu.Width + 175, this.TitleBar.Menu.Y + 15, 175, 18)); this.ShowRoles.AddOption("All Ships", 1); this.ShowRoles.AddOption("Fighters", 2); this.ShowRoles.AddOption("Corvettes", 10); this.ShowRoles.AddOption("Frigates", 3); this.ShowRoles.AddOption("Cruisers", 4); this.ShowRoles.AddOption("Capitals", 5); this.ShowRoles.AddOption("Civilian", 8); this.ShowRoles.AddOption("All Structures", 9); this.ShowRoles.AddOption("Fleets Only", 6); // Replaced using the tick-box for player design filtering. Platforms now can be browsed with 'structures' // this.ShowRoles.AddOption("Player Designs Only", 7); this.AutoButton = new Rectangle(0, 0, 243, 33); this.SortSystem = new SortButton(this.empUI.empire.data.SLSort,Localizer.Token(192)); this.SortName = new SortButton(this.empUI.empire.data.SLSort, Localizer.Token(193)); this.SortRole = new SortButton(this.empUI.empire.data.SLSort,Localizer.Token(194)); //Localizer.Token(193) this.Maint = new SortButton(this.empUI.empire.data.SLSort, "maint"); this.SB_FTL = new SortButton(this.empUI.empire.data.SLSort, "FTL"); this.SB_STL = new SortButton(this.empUI.empire.data.SLSort, "STL"); this.SB_Troop = new SortButton(this.empUI.empire.data.SLSort, "Troop"); this.SB_STR = new SortButton(this.empUI.empire.data.SLSort, "STR"); //this.Maint.rect = this.MaintRect; ResetList(1); //fbedard: initial filter }
public override void ExitScreen() { if (this.MultiThread) { // this.ShipUpdateThread.Abort(); this.WorkerThread.Abort(); foreach (Thread thread in this.SystemUpdateThreadList) thread.Abort(); } this.EmpireUI.empire = (Empire)null; this.EmpireUI = (EmpireUIOverlay)null; UniverseScreen.DeepSpaceManager.CollidableObjects.Clear(); UniverseScreen.DeepSpaceManager.CollidableProjectiles.Clear(); UniverseScreen.ShipSpatialManager.CollidableObjects.Clear(); this.ScreenManager.Music.Stop(AudioStopOptions.Immediate); this.NebulousShit.Clear(); this.bloomComponent = (BloomComponent)null; this.bg3d.BGItems.Clear(); this.bg3d = (Background3D)null; this.playerShip = (Ship)null; this.ShipToView = (Ship)null; foreach (Ship ship in (List<Ship>)this.MasterShipList) ship.TotallyRemove(); this.MasterShipList.ApplyPendingRemovals(); this.MasterShipList.Clear(); foreach (SolarSystem solarSystem in UniverseScreen.SolarSystemList) { solarSystem.spatialManager.CollidableProjectiles.Clear(); solarSystem.spatialManager.CollidableObjects.Clear(); solarSystem.spatialManager.ClearBuckets(); solarSystem.spatialManager.Destroy(); solarSystem.spatialManager = (SpatialManager)null; solarSystem.FiveClosestSystems.Clear(); foreach (Planet planet in solarSystem.PlanetList) { planet.TilesList = new List<PlanetGridSquare>(); if (planet.SO != null) { planet.SO.Clear(); this.ScreenManager.inter.ObjectManager.Remove((ISceneObject)planet.SO); planet.SO = (SceneObject)null; } } foreach (Asteroid asteroid in (List<Asteroid>)solarSystem.AsteroidsList) { if (asteroid.GetSO() != null) { asteroid.GetSO().Clear(); this.ScreenManager.inter.ObjectManager.Remove((ISceneObject)asteroid.GetSO()); } } solarSystem.AsteroidsList.Clear(); foreach (Moon moon in solarSystem.MoonList) { if (moon.GetSO() != null) { moon.GetSO().Clear(); this.ScreenManager.inter.ObjectManager.Remove((ISceneObject)moon.GetSO()); } } solarSystem.MoonList.Clear(); } foreach (Empire empire in EmpireManager.EmpireList) empire.CleanOut(); foreach (SpaceJunk spaceJunk in (List<SpaceJunk>)UniverseScreen.JunkList) { spaceJunk.trailEmitter = (ParticleEmitter)null; spaceJunk.JunkSO.Clear(); this.ScreenManager.inter.ObjectManager.Remove((ISceneObject)spaceJunk.JunkSO); spaceJunk.JunkSO = (SceneObject)null; } UniverseScreen.JunkList.Clear(); this.SelectedShip = (Ship)null; this.SelectedFleet = (Fleet)null; this.SelectedPlanet = (Planet)null; this.SelectedSystem = (SolarSystem)null; ShieldManager.shieldList.Clear(); ShieldManager.PlanetaryShieldList.Clear(); this.PlanetsDict.Clear(); this.ClickableFleetsList.Clear(); this.ClickableShipsList.Clear(); this.ClickPlanetList.Clear(); this.ClickableSystems.Clear(); UniverseScreen.DeepSpaceManager.ClearBuckets(); UniverseScreen.DeepSpaceManager.CollidableObjects.Clear(); UniverseScreen.DeepSpaceManager.CollidableObjects.Clear(); UniverseScreen.DeepSpaceManager.CollidableProjectiles.Clear(); UniverseScreen.DeepSpaceManager.ClearBuckets(); UniverseScreen.DeepSpaceManager.Destroy(); UniverseScreen.DeepSpaceManager = (SpatialManager)null; UniverseScreen.SolarSystemList.Clear(); this.starfield.UnloadContent(); this.starfield.Dispose(); UniverseScreen.SolarSystemList.Clear(); this.beamflashes.UnloadContent(); this.explosionParticles.UnloadContent(); this.photonExplosionParticles.UnloadContent(); this.explosionSmokeParticles.UnloadContent(); this.projectileTrailParticles.UnloadContent(); this.fireTrailParticles.UnloadContent(); this.smokePlumeParticles.UnloadContent(); this.fireParticles.UnloadContent(); this.engineTrailParticles.UnloadContent(); this.flameParticles.UnloadContent(); this.sparks.UnloadContent(); this.lightning.UnloadContent(); this.flash.UnloadContent(); this.star_particles.UnloadContent(); this.neb_particles.UnloadContent(); this.SolarSystemDict.Clear(); ShipDesignScreen.screen = (UniverseScreen)null; Fleet.screen = (UniverseScreen)null; Bomb.screen = (UniverseScreen)null; Anomaly.screen = (UniverseScreen)null; PlanetScreen.screen = (UniverseScreen)null; MinimapButtons.screen = (UniverseScreen)null; Projectile.contentManager = this.ScreenManager.Content; Projectile.universeScreen = (UniverseScreen)null; ShipModule.universeScreen = (UniverseScreen)null; Asteroid.universeScreen = (UniverseScreen)null; Empire.universeScreen = (UniverseScreen)null; SpaceJunk.universeScreen = (UniverseScreen)null; ResourceManager.universeScreen = (UniverseScreen)null; Planet.universeScreen = (UniverseScreen)null; Weapon.universeScreen = (UniverseScreen)null; Ship.universeScreen = (UniverseScreen)null; ArtificialIntelligence.universeScreen = (UniverseScreen)null; MissileAI.universeScreen = (UniverseScreen)null; Moon.universeScreen = (UniverseScreen)null; CombatScreen.universeScreen = (UniverseScreen)null; MuzzleFlashManager.universeScreen = (UniverseScreen)null; FleetDesignScreen.screen = (UniverseScreen)null; ExplosionManager.universeScreen = (UniverseScreen)null; FTLManager.universeScreen = (UniverseScreen)null; DroneAI.universeScreen = (UniverseScreen)null; StatTracker.SnapshotsDict.Clear(); EmpireManager.EmpireList.Clear(); this.ScreenManager.inter.Unload(); //GC.Collect(2, GCCollectionMode.Optimized); this.Dispose(); base.ExitScreen(); }
public void LoadGraphics() { this.projection = Matrix.CreatePerspectiveFieldOfView(0.7853982f, (float)this.ScreenManager.GraphicsDevice.Viewport.Width / (float)this.ScreenManager.GraphicsDevice.Viewport.Height, 1000f, 3E+07f); this.Frustum = new BoundingFrustum(this.view * this.projection); this.mmHousing = new Rectangle(this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 276, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 256, 276, 256); this.MinimapDisplayRect = new Rectangle(this.mmHousing.X + 61, this.mmHousing.Y + 43, 200, 200); this.minimap = new MiniMap(this.mmHousing); this.mmButtons = new MinimapButtons(this.mmHousing, this.EmpireUI); this.mmShowBorders = new Rectangle(this.MinimapDisplayRect.X, this.MinimapDisplayRect.Y - 25, 32, 32); this.mmDSBW = new Rectangle(this.mmShowBorders.X + 32, this.mmShowBorders.Y, 64, 32); this.mmAutomation = new Rectangle(this.mmDSBW.X + this.mmDSBW.Width, this.mmShowBorders.Y, 96, 32); this.mmShipView = new Rectangle(this.MinimapDisplayRect.X - 32, this.MinimapDisplayRect.Y, 32, 105); this.mmGalaxyView = new Rectangle(this.mmShipView.X, this.mmShipView.Y + 105, 32, 105); this.SectorMap = new Rectangle(this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 300, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 150, 150, 150); this.GalaxyMap = new Rectangle(this.SectorMap.X + this.SectorMap.Width, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 150, 150, 150); this.SelectedStuffRect = new Rectangle(0, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 247, 407, 242); this.ShipInfoUIElement = new ShipInfoUIElement(this.SelectedStuffRect, this.ScreenManager, this); this.sInfoUI = new SystemInfoUIElement(this.SelectedStuffRect, this.ScreenManager, this); this.pInfoUI = new PlanetInfoUIElement(this.SelectedStuffRect, this.ScreenManager, this); this.shipListInfoUI = new ShipListInfoUIElement(this.SelectedStuffRect, this.ScreenManager, this); this.vuiElement = new VariableUIElement(this.SelectedStuffRect, this.ScreenManager, this); this.SectorSourceRect = new Rectangle((this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 720) / 2, (this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 720) / 2, 720, 720); this.EmpireUI = new EmpireUIOverlay(this.player, this.ScreenManager.GraphicsDevice, this); this.bloomComponent = new BloomComponent(this.ScreenManager); this.bloomComponent.LoadContent(); this.aw = new AutomationWindow(this.ScreenManager, this); PresentationParameters presentationParameters = this.ScreenManager.GraphicsDevice.PresentationParameters; int backBufferWidth = presentationParameters.BackBufferWidth; int backBufferHeight = presentationParameters.BackBufferHeight; SurfaceFormat backBufferFormat = presentationParameters.BackBufferFormat; this.sceneMap = new ResolveTexture2D(this.ScreenManager.GraphicsDevice, backBufferWidth, backBufferHeight, 1, backBufferFormat); this.MainTarget = BloomComponent.CreateRenderTarget(this.ScreenManager.GraphicsDevice, 1, backBufferFormat); this.LightsTarget = BloomComponent.CreateRenderTarget(this.ScreenManager.GraphicsDevice, 1, backBufferFormat); this.MiniMapSector = BloomComponent.CreateRenderTarget(this.ScreenManager.GraphicsDevice, 1, backBufferFormat); this.BorderRT = BloomComponent.CreateRenderTarget(this.ScreenManager.GraphicsDevice, 1, backBufferFormat); this.StencilRT = BloomComponent.CreateRenderTarget(this.ScreenManager.GraphicsDevice, 1, backBufferFormat); string folderPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); if (this.loadFogPath == null) { this.FogMap = ResourceManager.TextureDict["Textures/UniverseFeather"]; } else { using (FileStream fileStream = File.OpenRead(folderPath + "/StarDrive/Saved Games/Fog Maps/" + this.loadFogPath + ".png")) this.FogMap = Texture2D.FromFile(this.ScreenManager.GraphicsDevice, (Stream)fileStream); } this.FogMapTarget = new RenderTarget2D(this.ScreenManager.GraphicsDevice, 512, 512, 1, backBufferFormat, this.ScreenManager.GraphicsDevice.PresentationParameters.MultiSampleType, presentationParameters.MultiSampleQuality); this.basicFogOfWarEffect = this.ScreenManager.Content.Load<Effect>("Effects/BasicFogOfWar"); this.LoadMenu(); MuzzleFlashManager.universeScreen = this; DroneAI.universeScreen = this; MuzzleFlashManager.flashModel = this.ScreenManager.Content.Load<Model>("Model/Projectiles/muzzleEnergy"); MuzzleFlashManager.FlashTexture = this.ScreenManager.Content.Load<Texture2D>("Model/Projectiles/Textures/MuzzleFlash_01"); ExplosionManager.universeScreen = this; FTLManager.universeScreen = this; FTLManager.FTLTexture = this.ScreenManager.Content.Load<Texture2D>("Textures/Ships/FTL"); this.anomalyManager = new AnomalyManager(); ShipDesignScreen.screen = this; Fleet.screen = this; Bomb.screen = this; Anomaly.screen = this; PlanetScreen.screen = this; MinimapButtons.screen = this; Projectile.contentManager = this.ScreenManager.Content; Projectile.universeScreen = this; ShipModule.universeScreen = this; Asteroid.universeScreen = this; Empire.universeScreen = this; SpaceJunk.universeScreen = this; ResourceManager.universeScreen = this; Planet.universeScreen = this; Weapon.universeScreen = this; Ship.universeScreen = this; ArtificialIntelligence.universeScreen = this; MissileAI.universeScreen = this; Moon.universeScreen = this; CombatScreen.universeScreen = this; FleetDesignScreen.screen = this; this.xnaPlanetModel = this.ScreenManager.Content.Load<Model>("Model/SpaceObjects/planet"); this.atmoModel = this.ScreenManager.Content.Load<Model>("Model/sphere"); this.AtmoEffect = this.ScreenManager.Content.Load<Effect>("Effects/PlanetHalo"); this.cloudTex = this.ScreenManager.Content.Load<Texture2D>("Model/SpaceObjects/earthcloudmap"); this.RingTexture = this.ScreenManager.Content.Load<Texture2D>("Model/SpaceObjects/planet_rings"); this.ThrusterEffect = this.ScreenManager.Content.Load<Effect>("Effects/Thrust"); this.listener = new AudioListener(); this.SunModel = this.ScreenManager.Content.Load<Model>("Model/SpaceObjects/star_plane"); this.NebModel = this.ScreenManager.Content.Load<Model>("Model/SpaceObjects/star_plane"); this.ScreenRectangle = new Rectangle(0, 0, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight); this.starfield = new Starfield(Vector2.Zero, this.ScreenManager.GraphicsDevice, this.ScreenManager.Content); this.starfield.LoadContent(); //fbedard: new button for ShipsInCombat this.ShipsInCombat = new UIButton(); ShipsInCombat.Rect = new Rectangle(this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 275, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 280, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height); ShipsInCombat.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu"]; ShipsInCombat.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu_hover"]; ShipsInCombat.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu_pressed"]; ShipsInCombat.Text = "Ships: 0"; ShipsInCombat.Launches = "ShipsInCombat"; //fbedard: new button for PlanetsInCombat this.PlanetsInCombat = new UIButton(); PlanetsInCombat.Rect = new Rectangle(this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 135, this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 280, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height); PlanetsInCombat.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu"]; PlanetsInCombat.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu_hover"]; PlanetsInCombat.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_menu_pressed"]; PlanetsInCombat.Text = "Planets: 0"; PlanetsInCombat.Launches = "PlanetsInCombat"; }
public EmpireScreen(Ship_Game.ScreenManager ScreenManager, EmpireUIOverlay empUI) { base.TransitionOnTime = TimeSpan.FromSeconds(0.25); base.TransitionOffTime = TimeSpan.FromSeconds(0.25); base.IsPopup = true; this.eui = empUI; base.ScreenManager = ScreenManager; if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280) { //this.LowRes = true; } Rectangle titleRect = new Rectangle(2, 44, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 2 / 3, 80); this.TitleBar = new Menu2(ScreenManager, titleRect); this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(Localizer.Token(383)).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2)); this.leftRect = new Rectangle(2, titleRect.Y + titleRect.Height + 5, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 10, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 7); this.close = new CloseButton(new Rectangle(this.leftRect.X + this.leftRect.Width - 40, this.leftRect.Y + 20, 20, 20)); this.EMenu = new Menu2(ScreenManager, this.leftRect); this.eRect = new Rectangle(2, titleRect.Y + titleRect.Height + 25, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 40, (int)(0.66f * (float)(ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 7))); while (this.eRect.Height % 80 != 0) { this.eRect.Height = this.eRect.Height - 1; } this.ColonySubMenu = new Submenu(ScreenManager, this.eRect); this.ColoniesList = new ScrollList(this.ColonySubMenu, 80); //if (!this.firstSort || this.pop.Ascending !=true) { foreach (Planet p in EmpireManager.GetEmpireByName(empUI.screen.PlayerLoyalty).GetPlanets()) { EmpireScreenEntry entry = new EmpireScreenEntry(p, this.eRect.X + 22, this.leftRect.Y + 20, this.EMenu.Menu.Width - 30, 80, this); this.ColoniesList.AddItem(entry); } } this.pop = new SortButton(this.eui.empire.data.ESSort, "pop"); this.food = new SortButton(this.eui.empire.data.ESSort, "food"); this.prod = new SortButton(this.eui.empire.data.ESSort, "prod"); this.res = new SortButton(this.eui.empire.data.ESSort, "res"); this.money = new SortButton(this.eui.empire.data.ESSort, "money"); this.SelectedPlanet = (this.ColoniesList.Entries[this.ColoniesList.indexAtTop].item as EmpireScreenEntry).p; this.GovernorDropdown = new DropOptions(new Rectangle(0, 0, 100, 18)); this.GovernorDropdown.AddOption("--", 1); this.GovernorDropdown.AddOption(Localizer.Token(4064), 0); this.GovernorDropdown.AddOption(Localizer.Token(4065), 2); this.GovernorDropdown.AddOption(Localizer.Token(4066), 4); this.GovernorDropdown.AddOption(Localizer.Token(4067), 3); this.GovernorDropdown.AddOption(Localizer.Token(4068), 5); this.GovernorDropdown.AddOption(Localizer.Token(393), 6); this.GovernorDropdown.ActiveIndex = ColonyScreen.GetIndex(this.SelectedPlanet); if (this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].@value != (int)this.SelectedPlanet.colonyType) { this.SelectedPlanet.colonyType = (Planet.ColonyType)this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].@value; if (this.SelectedPlanet.colonyType != Planet.ColonyType.Colony) { this.SelectedPlanet.FoodLocked = true; this.SelectedPlanet.ProdLocked = true; this.SelectedPlanet.ResLocked = true; this.SelectedPlanet.GovernorOn = true; } else { this.SelectedPlanet.GovernorOn = false; this.SelectedPlanet.FoodLocked = false; this.SelectedPlanet.ProdLocked = false; this.SelectedPlanet.ResLocked = false; } } this.AutoButton = new Rectangle(0, 0, 140, 33); this.firstSort = true; }
public ColonyScreen(Planet p, Ship_Game.ScreenManager ScreenManager, EmpireUIOverlay empUI) { this.eui = empUI; this.ScreenManager = ScreenManager; this.p = p; if (this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1366) this.LowRes = true; Rectangle theMenu1 = new Rectangle(2, 44, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 2 / 3, 80); this.TitleBar = new Menu2(ScreenManager, theMenu1); this.LeftColony = new ToggleButton(new Rectangle(theMenu1.X + 25, theMenu1.Y + 24, 14, 35), "SelectionBox/button_arrow_left", "SelectionBox/button_arrow_left", "SelectionBox/button_arrow_left_hover", "SelectionBox/button_arrow_left_hover", ""); this.RightColony = new ToggleButton(new Rectangle(theMenu1.X + theMenu1.Width - 39, theMenu1.Y + 24, 14, 35), "SelectionBox/button_arrow_right", "SelectionBox/button_arrow_right", "SelectionBox/button_arrow_right_hover", "SelectionBox/button_arrow_right_hover", ""); this.TitlePos = new Vector2((float)(theMenu1.X + theMenu1.Width / 2) - Fonts.Laserian14.MeasureString("Colony Overview").X / 2f, (float)(theMenu1.Y + theMenu1.Height / 2 - Fonts.Laserian14.LineSpacing / 2)); Rectangle theMenu2 = new Rectangle(2, theMenu1.Y + theMenu1.Height + 5, theMenu1.Width, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (theMenu1.Y + theMenu1.Height) - 7); this.LeftMenu = new Menu1(ScreenManager, theMenu2); Rectangle theMenu3 = new Rectangle(theMenu1.X + theMenu1.Width + 10, theMenu1.Y, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 3 - 15, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - theMenu1.Y - 2); this.RightMenu = new Menu1(ScreenManager, theMenu3); this.MoneyRect = new Rectangle(theMenu2.X + theMenu2.Width - 75, theMenu2.Y + 20, ResourceManager.TextureDict["NewUI/icon_money"].Width, ResourceManager.TextureDict["NewUI/icon_money"].Height); this.close = new CloseButton(new Rectangle(theMenu3.X + theMenu3.Width - 52, theMenu3.Y + 22, 20, 20)); Rectangle theMenu4 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80))); this.PlanetInfo = new Submenu(ScreenManager, theMenu4); this.PlanetInfo.AddTab(Localizer.Token(326)); Rectangle theMenu5 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80))); this.pDescription = new Submenu(ScreenManager, theMenu5); Rectangle theMenu6 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height + theMenu5.Height + 20, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80))); this.pLabor = new Submenu(ScreenManager, theMenu6); this.pLabor.AddTab(Localizer.Token(327)); float num1 = (float)(int)((double)theMenu6.Width * 0.600000023841858); while ((double)num1 % 10.0 != 0.0) ++num1; Rectangle rectangle1 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.25 * (double)(theMenu6.Height - 25)), (int)num1, 6); this.SliderFood = new ColonyScreen.Slider(); this.SliderFood.sRect = rectangle1; this.SliderFood.amount = p.FarmerPercentage; this.FoodLock = new ColonyScreen.Lock(); this.FoodLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderFood.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height); if (p.Owner != null && p.Owner.data.Traits.Cybernetic > 0) p.FoodLocked = true; this.FoodLock.Locked = p.FoodLocked; Rectangle rectangle2 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.5 * (double)(theMenu6.Height - 25)), (int)num1, 6); this.SliderProd = new ColonyScreen.Slider(); this.SliderProd.sRect = rectangle2; this.SliderProd.amount = p.WorkerPercentage; this.ProdLock = new ColonyScreen.Lock(); this.ProdLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderProd.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height); this.ProdLock.Locked = p.ProdLocked; Rectangle rectangle3 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.75 * (double)(theMenu6.Height - 25)), (int)num1, 6); this.SliderRes = new ColonyScreen.Slider(); this.SliderRes.sRect = rectangle3; this.SliderRes.amount = p.ResearcherPercentage; this.ResLock = new ColonyScreen.Lock(); this.ResLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderRes.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height); this.ResLock.Locked = p.ResLocked; Rectangle theMenu7 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height + theMenu5.Height + theMenu6.Height + 40, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80))); this.pStorage = new Submenu(ScreenManager, theMenu7); this.pStorage.AddTab(Localizer.Token(328)); this.eui.screen.ShipsInCombat.Active = false; this.eui.screen.PlanetsInCombat.Active = false; if (GlobalStats.HardcoreRuleset) { int num2 = (theMenu7.Width - 40) / 4; this.ResourceButtons.Add(new ThreeStateButton(p.fs, "Food", new Vector2((float)(theMenu7.X + 20), (float)(theMenu7.Y + 30)))); this.ResourceButtons.Add(new ThreeStateButton(p.ps, "Production", new Vector2((float)(theMenu7.X + 20 + num2), (float)(theMenu7.Y + 30)))); this.ResourceButtons.Add(new ThreeStateButton(Planet.GoodState.EXPORT, "Fissionables", new Vector2((float)(theMenu7.X + 20 + num2 * 2), (float)(theMenu7.Y + 30)))); this.ResourceButtons.Add(new ThreeStateButton(Planet.GoodState.EXPORT, "ReactorFuel", new Vector2((float)(theMenu7.X + 20 + num2 * 3), (float)(theMenu7.Y + 30)))); } else { this.FoodStorage = new ProgressBar(new Rectangle(theMenu7.X + 100, theMenu7.Y + 25 + (int)(0.330000013113022 * (double)(theMenu7.Height - 25)), (int)(0.400000005960464 * (double)theMenu7.Width), 18)); this.FoodStorage.Max = p.MAX_STORAGE; this.FoodStorage.Progress = p.FoodHere; this.FoodStorage.color = "green"; this.foodDropDown = this.LowRes ? new DropDownMenu(new Rectangle(theMenu7.X + 90 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)) : new DropDownMenu(new Rectangle(theMenu7.X + 100 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)); this.foodDropDown.AddOption(Localizer.Token(329)); this.foodDropDown.AddOption(Localizer.Token(330)); this.foodDropDown.AddOption(Localizer.Token(331)); this.foodDropDown.ActiveIndex = (int)p.fs; this.foodStorageIcon = new Rectangle(theMenu7.X + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - ResourceManager.TextureDict["NewUI/icon_storage_food"].Height / 2, ResourceManager.TextureDict["NewUI/icon_storage_food"].Width, ResourceManager.TextureDict["NewUI/icon_storage_food"].Height); this.ProdStorage = new ProgressBar(new Rectangle(theMenu7.X + 100, theMenu7.Y + 25 + (int)(0.660000026226044 * (double)(theMenu7.Height - 25)), (int)(0.400000005960464 * (double)theMenu7.Width), 18)); this.ProdStorage.Max = p.MAX_STORAGE; this.ProdStorage.Progress = p.ProductionHere; this.profStorageIcon = new Rectangle(theMenu7.X + 20, this.ProdStorage.pBar.Y + this.ProdStorage.pBar.Height / 2 - ResourceManager.TextureDict["NewUI/icon_storage_food"].Height / 2, ResourceManager.TextureDict["NewUI/icon_storage_production"].Width, ResourceManager.TextureDict["NewUI/icon_storage_food"].Height); this.prodDropDown = this.LowRes ? new DropDownMenu(new Rectangle(theMenu7.X + 90 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.ProdStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)) : new DropDownMenu(new Rectangle(theMenu7.X + 100 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.ProdStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)); this.prodDropDown.AddOption(Localizer.Token(329)); this.prodDropDown.AddOption(Localizer.Token(330)); this.prodDropDown.AddOption(Localizer.Token(331)); this.prodDropDown.ActiveIndex = (int)p.ps; } Rectangle theMenu8 = new Rectangle(theMenu2.X + 20 + theMenu4.Width + 20, theMenu4.Y, theMenu2.Width - 60 - theMenu4.Width, (int)((double)theMenu2.Height * 0.5)); this.subColonyGrid = new Submenu(ScreenManager, theMenu8); this.subColonyGrid.AddTab(Localizer.Token(332)); Rectangle theMenu9 = new Rectangle(theMenu2.X + 20 + theMenu4.Width + 20, theMenu8.Y + theMenu8.Height + 20, theMenu2.Width - 60 - theMenu4.Width, theMenu2.Height - 20 - theMenu8.Height - 40); this.pFacilities = new Submenu(ScreenManager, theMenu9); this.pFacilities.AddTab(Localizer.Token(333)); this.launchTroops = new UIButton(); this.launchTroops.Rect = new Rectangle(theMenu9.X + theMenu9.Width - 175, theMenu9.Y - 5, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height); this.launchTroops.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"]; this.launchTroops.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"]; this.launchTroops.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"]; this.launchTroops.Text = "Launch Troops"; this.launchTroops.Launches = "Launch Troops"; //fbedard: Add Send Troops button this.SendTroops = new UIButton(); this.SendTroops.Rect = new Rectangle(theMenu9.X + theMenu9.Width - this.launchTroops.Rect.Width - 185, theMenu9.Y - 5, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height); this.SendTroops.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"]; this.SendTroops.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"]; this.SendTroops.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"]; this.SendTroops.Text = "Send Troops"; this.SendTroops.Launches = "Send Troops"; this.CommoditiesSL = new ScrollList(this.pFacilities, 40); Rectangle theMenu10 = new Rectangle(theMenu3.X + 20, theMenu3.Y + 20, theMenu3.Width - 40, (int)(0.5 * (double)(theMenu3.Height - 60))); this.build = new Submenu(ScreenManager, theMenu10); this.build.AddTab(Localizer.Token(334)); this.buildSL = new ScrollList(this.build); this.playerDesignsToggle = new ToggleButton(new Rectangle(this.build.Menu.X + this.build.Menu.Width - 270, this.build.Menu.Y, 29, 20), "SelectionBox/button_grid_active", "SelectionBox/button_grid_inactive", "SelectionBox/button_grid_hover", "SelectionBox/button_grid_pressed", "SelectionBox/icon_grid"); this.playerDesignsToggle.Active = GlobalStats.ShowAllDesigns; if (p.HasShipyard) this.build.AddTab(Localizer.Token(335)); if (p.AllowInfantry) this.build.AddTab(Localizer.Token(336)); Rectangle theMenu11 = new Rectangle(theMenu3.X + 20, theMenu3.Y + 20 + 20 + theMenu10.Height, theMenu3.Width - 40, theMenu3.Height - 40 - theMenu10.Height - 20 - 3); this.queue = new Submenu(ScreenManager, theMenu11); this.queue.AddTab(Localizer.Token(337)); this.QSL = new ScrollList(this.queue); this.QSL.IsDraggable = true; this.PlanetIcon = new Rectangle(theMenu4.X + theMenu4.Width - 148, theMenu4.Y + (theMenu4.Height - 25) / 2 - 64 + 25, 128, 128); this.gridPos = new Rectangle(this.subColonyGrid.Menu.X + 10, this.subColonyGrid.Menu.Y + 30, this.subColonyGrid.Menu.Width - 20, this.subColonyGrid.Menu.Height - 35); int width = this.gridPos.Width / 7; int height = this.gridPos.Height / 5; foreach (PlanetGridSquare planetGridSquare in p.TilesList) planetGridSquare.ClickRect = new Rectangle(this.gridPos.X + planetGridSquare.x * width, this.gridPos.Y + planetGridSquare.y * height, width, height); this.PlanetName.Text = p.Name; this.PlanetName.MaxCharacters = 12; if (p.Owner != null) { this.shipsCanBuildLast = p.Owner.ShipsWeCanBuild.Count; this.buildingsHereLast = p.BuildingList.Count; this.buildingsCanBuildLast = this.BuildingsCanBuild.Count; this.detailInfo = (object)p.Description; Rectangle rectangle4 = new Rectangle(this.pDescription.Menu.X + 10, this.pDescription.Menu.Y + 30, 124, 148); Rectangle rectangle5 = new Rectangle(rectangle4.X + rectangle4.Width + 20, rectangle4.Y + rectangle4.Height - 15, (int)Fonts.Pirulen16.MeasureString(Localizer.Token(370)).X, Fonts.Pirulen16.LineSpacing); this.GovernorDropdown = new DropOptions(new Rectangle(rectangle5.X + 30, rectangle5.Y + 30, 100, 18)); this.GovernorDropdown.AddOption("--", 1); this.GovernorDropdown.AddOption(Localizer.Token(4064), 0); this.GovernorDropdown.AddOption(Localizer.Token(4065), 2); this.GovernorDropdown.AddOption(Localizer.Token(4066), 4); this.GovernorDropdown.AddOption(Localizer.Token(4067), 3); this.GovernorDropdown.AddOption(Localizer.Token(4068), 5); this.GovernorDropdown.AddOption(Localizer.Token(5087), 6); this.GovernorDropdown.ActiveIndex = ColonyScreen.GetIndex(p); if ((Planet.ColonyType)this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].value != this.p.colonyType) { this.p.colonyType = (Planet.ColonyType)this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].value; if (this.p.colonyType == Planet.ColonyType.Colony) { this.p.GovernorOn = false; this.p.FoodLocked = false; this.p.ProdLocked = false; this.p.ResLocked = false; } else { this.p.FoodLocked = true; this.p.ProdLocked = true; this.p.ResLocked = true; this.p.GovernorOn = true; } } Ref<bool> connectedTo = new Ref<bool>((Func<bool>)(() => p.GovBuildings), (Action<bool>)(x => p.GovBuildings = x)); Ref<bool> @ref = new Ref<bool>((Func<bool>)(() => p.GovSliders), (Action<bool>)(x => p.GovSliders = x)); this.GovBuildings = new Checkbox(new Vector2((float)(rectangle5.X - 10), (float)(rectangle5.Y - (Fonts.Arial12Bold.LineSpacing * 2 + 15))), "Governor manages buildings", connectedTo, Fonts.Arial12Bold); this.GovSliders = new Checkbox(new Vector2((float)(rectangle5.X - 10), (float)(rectangle5.Y - (Fonts.Arial12Bold.LineSpacing + 10))), "Governor manages labor sliders", connectedTo, Fonts.Arial12Bold); } else PlanetScreen.screen.LookingAtPlanet = false; }
//private bool AutoButtonHover; public PlanetListScreen(Ship_Game.ScreenManager ScreenManager, EmpireUIOverlay empUI) { this.empUI = empUI; base.TransitionOnTime = TimeSpan.FromSeconds(0.25); base.TransitionOffTime = TimeSpan.FromSeconds(0.25); base.IsPopup = true; base.ScreenManager = ScreenManager; if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280) { //this.LowRes = true; } Rectangle titleRect = new Rectangle(2, 44, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 2 / 3, 80); this.TitleBar = new Menu2(ScreenManager, titleRect); this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(Localizer.Token(1402)).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2)); this.leftRect = new Rectangle(2, titleRect.Y + titleRect.Height + 5, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 10, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 7); this.EMenu = new Menu2(ScreenManager, this.leftRect); this.close = new CloseButton(new Rectangle(this.leftRect.X + this.leftRect.Width - 40, this.leftRect.Y + 20, 20, 20)); this.eRect = new Rectangle(2, titleRect.Y + titleRect.Height + 25, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 40, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 15); this.sb_Sys = new SortButton(this.empUI.empire.data.PLSort, Localizer.Token(192)); this.sb_Name = new SortButton(this.empUI.empire.data.PLSort, Localizer.Token(389)); this.sb_Fert = new SortButton(this.empUI.empire.data.PLSort,Localizer.Token(386) ); this.sb_Rich = new SortButton(this.empUI.empire.data.PLSort,Localizer.Token(387)); this.sb_Pop = new SortButton(this.empUI.empire.data.PLSort,Localizer.Token(1403)); this.sb_Owned = new SortButton(this.empUI.empire.data.PLSort, "Owner"); while (this.eRect.Height % 40 != 0) { this.eRect.Height = this.eRect.Height - 1; } this.eRect.Height = this.eRect.Height - 20; this.ShipSubMenu = new Submenu(ScreenManager, this.eRect); this.PlanetSL = new ScrollList(this.ShipSubMenu, 40); // this.LastSorted = this.empUI.empire.data.PLSort; foreach (SolarSystem system in UniverseScreen.SolarSystemList.OrderBy(distance => Vector2.Distance(distance.Position, EmpireManager.GetEmpireByName(empUI.screen.PlayerLoyalty).GetWeightedCenter()))) { foreach (Planet p in system.PlanetList) { if (!p.ExploredDict[EmpireManager.GetEmpireByName(empUI.screen.PlayerLoyalty)]) { continue; } this.planets.Add(p); } } //foreach (Planet p in this.planets) //{ // if (this.HideOwned && p.Owner != null || this.HideUninhab && !p.habitable) // { // continue; // } // PlanetListScreenEntry entry = new PlanetListScreenEntry(p, this.eRect.X + 22, this.leftRect.Y + 20, this.EMenu.Menu.Width - 30, 40, this); // this.PlanetSL.AddItem(entry); //} //this.ResetList(); //this.SelectedPlanet = (this.PlanetSL.Entries[this.PlanetSL.indexAtTop].item as PlanetListScreenEntry).planet; Ref<bool> aeRef = new Ref<bool>(() => this.HideOwned, (bool x) => { this.HideOwned = x; this.ResetList(); }); this.cb_hideOwned = new Checkbox(new Vector2((float)(this.TitleBar.Menu.X + this.TitleBar.Menu.Width + 15), (float)(this.TitleBar.Menu.Y + 15)), "Hide Owned", aeRef, Fonts.Arial12Bold); aeRef = new Ref<bool>(() => this.HideUninhab, (bool x) => { this.HideUninhab = x; this.ResetList(); }); this.cb_hideUninhabitable = new Checkbox(new Vector2((float)(this.TitleBar.Menu.X + this.TitleBar.Menu.Width + 15), (float)(this.TitleBar.Menu.Y + 35)), "Hide Uninhabitable", aeRef, Fonts.Arial12Bold); this.AutoButton = new Rectangle(0, 0, 243, 33); }
public FleetDesignScreen(EmpireUIOverlay EmpireUI) { this.fleet = new Fleet(); this.EmpireUI = EmpireUI; base.TransitionOnTime = TimeSpan.FromSeconds(0.75); }