// process input public void ProcessInput(float elapsedTime) { inputManager.BeginInputProcessing( gameManager.GameMode == GameMode.SinglePlayer); // process input for currently active screen if (current != null && next == null) { current.ProcessInput(elapsedTime, inputManager); } // toggle full screen with F5 key if (inputManager.IsKeyPressed(0, Keys.F5) || inputManager.IsKeyPressed(1, Keys.F5)) { shipGame.ToggleFullScreen(); } inputManager.EndInputProcessing(); }