private void Reposition() { this.dragInfo.MatchSome( d => { this.lastMe.MatchSome( me => { Reposition r = new Reposition(d, me, this.axisLock); Canvas.SetLeft(r.Polygon, r.Left); Canvas.SetTop(r.Polygon, r.Top); }); }); }
private void Reposition() { this.dragInfo.Get().Match( d => { this.lastMe.Match( me => { Reposition r = new Reposition(d, me, this.axisLock); Canvas.SetLeft(r.Polygon, r.Left); Canvas.SetTop(r.Polygon, r.Top); }, () => { }); }, () => { }); }
public Actor(Action <string> addMessage, Dispatcher dispatcher) { this.addMessage = addMessage; BlockingCollection <Reposition> @out = new BlockingCollection <Reposition>(1); Task.Run(() => { try { while (true) { this.cts.Token.ThrowIfCancellationRequested(); bool axisLock = false; DragInfo dragInfo; while (true) { this.cts.Token.ThrowIfCancellationRequested(); object e = [email protected](this.cts.Token); EvtDown me = e as EvtDown; ShiftEvt se = e as ShiftEvt; if (me != null) { dragInfo = dispatcher.Invoke(() => new DragInfo(me.Me, Canvas.GetLeft(me.Me.Element.Polygon).ZeroIfNaN(), Canvas.GetTop(me.Me.Element.Polygon).ZeroIfNaN())); break; } if (se != null) { axisLock = se.IsDown; } } dispatcher.Invoke(() => this.addMessage("actor dragging " + dragInfo.Me.Element.Name)); MouseEvt lastMe = dragInfo.Me; while (true) { this.cts.Token.ThrowIfCancellationRequested(); object me = [email protected](this.cts.Token); EvtUp meUp = me as EvtUp; EvtMove meMove = me as EvtMove; ShiftEvt se = me as ShiftEvt; if (meUp != null) { break; } if (meMove != null) { lastMe = meMove.Me; @out.Add(new Reposition(dragInfo, lastMe, axisLock), this.cts.Token); } else if (se != null) { axisLock = se.IsDown; @out.Add(new Reposition(dragInfo, lastMe, axisLock), this.cts.Token); } } } } catch (OperationCanceledException) { } }); Task.Run(() => { try { while (true) { this.cts.Token.ThrowIfCancellationRequested(); Reposition r = @out.Take(this.cts.Token); dispatcher.Invoke(() => { Canvas.SetLeft(r.Polygon, r.Left); Canvas.SetTop(r.Polygon, r.Top); }); } } catch (OperationCanceledException) { } }); }