static int AdjustPosition(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                ShibaInu.ThirdPersonCamera obj = (ShibaInu.ThirdPersonCamera)ToLua.CheckObject <ShibaInu.ThirdPersonCamera>(L, 1);
                obj.AdjustPosition();
                return(0);
            }
            else if (count == 2)
            {
                ShibaInu.ThirdPersonCamera obj = (ShibaInu.ThirdPersonCamera)ToLua.CheckObject <ShibaInu.ThirdPersonCamera>(L, 1);
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                obj.AdjustPosition(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: ShibaInu.ThirdPersonCamera.AdjustPosition"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int get_dragSensitivity(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.ThirdPersonCamera obj = (ShibaInu.ThirdPersonCamera)o;
            float ret = obj.dragSensitivity;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index dragSensitivity on a nil value"));
        }
    }
    static int get_targetOffset(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.ThirdPersonCamera obj = (ShibaInu.ThirdPersonCamera)o;
            UnityEngine.Vector3        ret = obj.targetOffset;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index targetOffset on a nil value"));
        }
    }
    static int set_dragTarget(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.ThirdPersonCamera obj  = (ShibaInu.ThirdPersonCamera)o;
            UnityEngine.GameObject     arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
            obj.dragTarget = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index dragTarget on a nil value"));
        }
    }
    static int set_up(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.ThirdPersonCamera obj = (ShibaInu.ThirdPersonCamera)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.up = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index up on a nil value"));
        }
    }
    static int set_target(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.ThirdPersonCamera obj  = (ShibaInu.ThirdPersonCamera)o;
            UnityEngine.Transform      arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2);
            obj.target = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index target on a nil value"));
        }
    }