/// <summary> /// Calculates the length of the specified bezier curve. /// </summary> /// <param name="points">The points.</param> /// <param name="precision">The precision value.</param> /// <returns>The precision gets better as the <paramref name="precision"/> /// value gets smaller.</returns> public static float CalculateLength(IList <Vector2> points, float precision) { return(BezierCurve.CalculateLength(points, precision, 0.0f)); }
/// <summary> /// Calculates the length of this bezier curve. /// </summary> /// <param name="precision">The precision.</param> /// <returns>Length of curve.</returns> /// <remarks>The precision gets better as the <paramref name="precision"/> /// value gets smaller.</remarks> public float CalculateLength(float precision) { return(BezierCurve.CalculateLength(points, precision, Parallel)); }