/// <summary> /// Sets the Data. /// </summary> /// <param name="indices">The Indices.</param> /// <remarks>Bind must be called in order to take effect.</remarks> public void SetData(ushort[] indices) { OpenGLInterops.BufferData(OpenGLInterops.GL_ELEMENT_ARRAY_BUFFER, indices, OpenGLInterops.GL_STATIC_DRAW); }
/// <summary> /// Sets the Data. /// </summary> /// <param name="vertices">The Vertices.</param> /// <remarks>Bind must be called in order to take effect.</remarks> public void SetData(float[] vertices) { OpenGLInterops.BufferData(OpenGLInterops.GL_ARRAY_BUFFER, vertices, OpenGLInterops.GL_STATIC_DRAW); }