/// <summary> /// Load all Steam friends into list. /// </summary> private void LoadFriends() { _log.Debug("Loading Steam friends..."); _list.Clear(); int num = SteamManager.Friends.GetFriendCount((int)EFriendFlags.k_EFriendFlagImmediate); for (int i = 0; i < num; i++) { var friend = new SteamFriend(SteamManager.Friends.GetFriendByIndex(i, (int)EFriendFlags.k_EFriendFlagImmediate)); _list.Add(friend); //_log.Debug("Added " + friend.GetName() + " (" + friend.GetStatus() + ")"); // Gets spammy } _log.Info("Loaded " + num + " Steam friends!"); }
/// <summary> /// Load all Steam friends into list. /// </summary> private void LoadFriends() { _log.Debug("Loading Steam friends..."); _list.Clear(); int num = SteamManager.Friends.GetFriendCount((int) EFriendFlags.k_EFriendFlagImmediate); for (int i = 0; i < num; i++) { var friend = new SteamFriend(SteamManager.Friends.GetFriendByIndex(i, (int) EFriendFlags.k_EFriendFlagImmediate)); _list.Add(friend); //_log.Debug("Added " + friend.GetName() + " (" + friend.GetStatus() + ")"); // Gets spammy } _log.Info("Loaded " + num + " Steam friends!"); }