A text label displayed on screen.
示例#1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            _log.Debug("LoadContent();");
            _log.Info("!!! GAME LOAD !!!");
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            _crosshair = Content.Load <Texture2D>("crosshair");
            _menuFont  = Content.Load <SpriteFont>(Constants.MenuFont);
            _menuLabel = new Label("!!! GAME MENU OPEN !!!", _menuFont, Color.Yellow);
            _log.Debug("LoadContent(); ## END ##");
        }
示例#2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            _log.Debug("LoadContent();");
            _log.Info("!!! GAME LOAD !!!");
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            _crosshair = Content.Load<Texture2D>("crosshair");
            _menuFont = Content.Load<SpriteFont>(Constants.MenuFont);
            _menuLabel = new Label("!!! GAME MENU OPEN !!!", _menuFont, Color.Yellow);
            _log.Debug("LoadContent(); ## END ##");
        }