public IPlugin this[string pluginNameOrPath] { get { AvailablePlugin plugin = AvailablePlugins.Find(pluginNameOrPath); return(plugin == null ? null : plugin.Instance); } }
private void AddPlugin(string fileName, Process.Process process) { //Create a new assembly from the plugin file we're adding.. Assembly pluginAssembly = Assembly.LoadFrom(fileName); //Next we'll loop through all the Types found in the assembly foreach (Type pluginType in pluginAssembly.GetTypes()) { if (pluginType.IsPublic) //Only look at public types { if (!pluginType.IsAbstract) //Only look at non-abstract types { //Gets a type object of the interface we need the plugins to match Type typeInterface = pluginType.GetInterface("Sharpcms.Library.Plugin.IPlugin", true); //Make sure the interface we want to use actually exists if (typeInterface != null) { //Create a new available plugin since the type implements the IPlugin interface AvailablePlugin newPlugin = new AvailablePlugin { //Set the filename where we found it AssemblyPath = fileName, //Create a new instance and store the instance in the collection for later use //We could change this later on to not load an instance.. we have 2 options //1- Make one instance, and use it whenever we need it.. it's always there //2- Don't make an instance, and instead make an instance whenever we use it, then close it //For now we'll just make an instance of all the plugins Instance = (IPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())) }; //Set the Plugin's host to this class which inherited IPluginHost newPlugin.Instance.Host = this; //Set the Plugin's process newPlugin.Instance.Process = process; //Call the initialization sub of the plugin newPlugin.Instance.Initialize(); // Do not add the BasePlugin if (!newPlugin.Instance.Name.StartsWith("BasePlugin")) { //Add the new plugin to our collection here _colAvailablePlugins.Add(newPlugin); } } } } } }
/// <summary> /// Finds a plugin in the available Plugins /// </summary> /// <param name="pluginNameOrPath">The name or File path of the plugin to find</param> /// <returns>Available Plugin, or null if the plugin is not found</returns> public AvailablePlugin Find(string pluginNameOrPath) { AvailablePlugin toReturn = null; //Loop through all the plugins foreach (AvailablePlugin pluginOn in List) { //Find the one with the matching name or filename if ((pluginOn.Instance.Name.Equals(pluginNameOrPath)) || pluginOn.AssemblyPath.Equals(pluginNameOrPath)) { toReturn = pluginOn; break; } } return(toReturn); }
/// <summary> /// Remove a Plugin to the collection of Available plugins /// </summary> /// <param name="pluginToRemove">The Plugin to Remove</param> public void Remove(AvailablePlugin pluginToRemove) { List.Remove(pluginToRemove); }
//A Simple Home-brew class to hold some info about our Available Plugins /// <summary> /// Add a Plugin to the collection of Available plugins /// </summary> /// <param name="pluginToAdd">The Plugin to Add</param> public void Add(AvailablePlugin pluginToAdd) { List.Add(pluginToAdd); }