private void button3_Click(object sender, EventArgs e) { MapRadiusSelector mrs = new MapRadiusSelector(); mrs.InnerRadius = (float)numericUpDown4.Value; mrs.OuterRadius = (float)numericUpDown5.Value; mrs.SetInfo(DBC.DBCStores.Map[Game.GameManager.WorldManager.MapID], (float)numericUpDown1.Value + Utils.Metrics.MidPoint, (float)numericUpDown2.Value + Utils.Metrics.MidPoint); mrs.RadiusChanged += new Action <MapRadiusSelector>(lightRadiusChanged); mrs.ShowDialog(); }
private void button3_Click(object sender, EventArgs e) { MapRadiusSelector mrs = new MapRadiusSelector(); mrs.InnerRadius = (float)numericUpDown4.Value; mrs.OuterRadius = (float)numericUpDown5.Value; mrs.SetInfo(DBC.DBCStores.Map[Game.GameManager.WorldManager.MapID], (float)numericUpDown1.Value + Utils.Metrics.MidPoint, (float)numericUpDown2.Value + Utils.Metrics.MidPoint); mrs.RadiusChanged += new Action<MapRadiusSelector>(lightRadiusChanged); mrs.ShowDialog(); }
void lightRadiusChanged(MapRadiusSelector sender) { numericUpDown4.Value = (decimal)sender.InnerRadius; numericUpDown5.Value = (decimal)sender.OuterRadius; }