Summary description for SvgPathSegCurvetoCubicRel.
Inheritance: SvgPathSegCurvetoCubic, ISvgPathSegCurvetoCubicRel
示例#1
0
        public void CurvetoCubicRel(float x1, float y1, float x2, float y2, float x, float y)
        {
            var seg = new SvgPathSegCurvetoCubicRel(x, y, x1, y1, x2, y2);

            _mayHaveCurves = true;

            SvgPointF endPoint = new SvgPointF(x + _startPoint.X, y + _startPoint.Y);

            seg.Limits  = new SvgPointF[] { _startPoint, endPoint };
            _startPoint = endPoint;

            _pathList.AppendItem(seg);
        }
示例#2
0
        private void parseString(string d)
        {
            ISvgPathSeg seg;
            string[] segs = rePathCmd.Split(d);

            foreach(string s in segs)
            {
                string segment = s.Trim();
                if(segment.Length > 0)
                {
                    char cmd = (char) segment.ToCharArray(0,1)[0];
                    float[] coords = getCoords(segment);
                    int length = coords.Length;
                    switch(cmd)
                    {
                    #region moveto
                        case 'M':
                            for(int i = 0; i<length; i+=2)
                            {
                                if(i == 0)
                                {
                                    seg = new SvgPathSegMovetoAbs(
                                        coords[i],
                                        coords[i+1]
                                        );
                                }
                                else
                                {
                                    seg = new SvgPathSegLinetoAbs(
                                        coords[i],
                                        coords[i+1]
                                        );
                                }
                                AppendItem(seg);
                            }
                            break;
                        case 'm':
                            for(int i = 0; i<length; i+=2)
                            {
                                if(i == 0)
                                {
                                    seg = new SvgPathSegMovetoRel(
                                        coords[i],
                                        coords[i+1]
                                        );
                                }
                                else
                                {
                                    seg = new SvgPathSegLinetoRel(
                                        coords[i],
                                        coords[i+1]
                                        );
                                }
                                AppendItem(seg);
                            }
                            break;
                    #endregion
                    #region lineto
                        case 'L':
                            for(int i = 0; i<length; i+=2)
                            {
                                seg = new SvgPathSegLinetoAbs(
                                    coords[i],
                                    coords[i+1]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case 'l':
                            for(int i = 0; i<length; i+=2)
                            {
                                seg = new SvgPathSegLinetoRel(
                                    coords[i],
                                    coords[i+1]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case 'H':
                            for(int i = 0; i<length; i++)
                            {
                                seg = new SvgPathSegLinetoHorizontalAbs(
                                    coords[i]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case 'h':
                            for(int i = 0; i<length; i++)
                            {
                                seg = new SvgPathSegLinetoHorizontalRel(
                                    coords[i]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case 'V':
                            for(int i = 0; i<length; i++)
                            {
                                seg = new SvgPathSegLinetoVerticalAbs(
                                    coords[i]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case'v':
                            for(int i = 0; i<length; i++)
                            {
                                seg = new SvgPathSegLinetoVerticalRel(
                                    coords[i]
                                    );
                                AppendItem(seg);
                            }
                            break;
                    #endregion
                    #region beziers
                        case 'C':
                            for(int i = 0; i<length; i+=6)
                            {
                                seg = new SvgPathSegCurvetoCubicAbs(
                                    coords[i+4],
                                    coords[i+5],
                                    coords[i],
                                    coords[i+1],
                                    coords[i+2],
                                    coords[i+3]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case 'c':
                            for(int i = 0; i<length; i+=6)
                            {
                                seg = new SvgPathSegCurvetoCubicRel(
                                    coords[i+4],
                                    coords[i+5],
                                    coords[i],
                                    coords[i+1],
                                    coords[i+2],
                                    coords[i+3]
                                    );

                                AppendItem(seg);
                            }
                            break;
                        case 'S':
                            for(int i = 0; i<length; i+=4)
                            {
                                seg = new SvgPathSegCurvetoCubicSmoothAbs(
                                    coords[i+2],
                                    coords[i+3],
                                    coords[i],
                                    coords[i+1]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case's':
                            for(int i = 0; i<length; i+=4)
                            {
                                seg = new SvgPathSegCurvetoCubicSmoothRel(
                                    coords[i+2],
                                    coords[i+3],
                                    coords[i],
                                    coords[i+1]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case 'Q':
                            for(int i = 0; i<length; i+=4)
                            {
                                seg = new SvgPathSegCurvetoQuadraticAbs(
                                    coords[i+2],
                                    coords[i+3],
                                    coords[i],
                                    coords[i+1]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case 'q':
                            for(int i = 0; i<length; i+=4)
                            {
                                seg = new SvgPathSegCurvetoQuadraticRel(
                                    coords[i+2],
                                    coords[i+3],
                                    coords[i],
                                    coords[i+1]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case 'T':
                            for(int i = 0; i<length; i+=2)
                            {
                                seg = new SvgPathSegCurvetoQuadraticSmoothAbs(
                                    coords[i],
                                    coords[i+1]
                                    );
                                AppendItem(seg);
                            }
                            break;
                        case 't':
                            for(int i = 0; i<length; i+=2)
                            {
                                seg = new SvgPathSegCurvetoQuadraticSmoothRel(
                                    coords[i],
                                    coords[i+1]
                                    );
                                AppendItem(seg);
                            }
                            break;
                    #endregion
                    #region arcs
                        case 'A':
                        case 'a':
                            for(int i = 0; i<length; i+=7)
                            {
                                if(cmd=='A')
                                {
                                    seg = new SvgPathSegArcAbs(
                                        coords[i+5],
                                        coords[i+6],
                                        coords[i],
                                        coords[i+1],
                                        coords[i+2],
                                        (coords[i+3]!=0),
                                        (coords[i+4]!=0)
                                        );
                                }
                                else
                                {
                                    seg = new SvgPathSegArcRel(
                                        coords[i+5],
                                        coords[i+6],
                                        coords[i],
                                        coords[i+1],
                                        coords[i+2],
                                        (coords[i+3]!=0),
                                        (coords[i+4]!=0)
                                        );
                                }
                                AppendItem(seg);
                            }
                            break;
                    #endregion
                    #region close
                        case 'z':
                        case 'Z':
                            seg = new SvgPathSegClosePath();
                            AppendItem(seg);
                            break;
                    #endregion
                    #region Unknown path command
                        default:
                            throw new ApplicationException("Unknown path command");
                    #endregion
                    }
                }
            }
        }
示例#3
0
        public bool Parse(ISvgPathSegList pathList, string pathSegs)
        {
            if (pathList == null || string.IsNullOrWhiteSpace(pathSegs))
            {
                return(false);
            }

            _isClosed      = false;
            _mayHaveCurves = false;

            int closedPath = 0;

            ISvgPathSeg seg;

            string[] segs = RegexPathCmd.Split(pathSegs);

            SvgPointF startPoint = new SvgPointF(0, 0);

            foreach (string s in segs)
            {
                string segment = s.Trim();
                if (segment.Length > 0)
                {
                    char     cmd    = segment.ToCharArray(0, 1)[0];
                    double[] coords = ParseCoords(segment);
                    int      length = coords.Length;
                    switch (cmd)
                    {
                        #region moveto
                    case 'M':
                        for (int i = 0; i < length; i += 2)
                        {
                            if (i == 0)
                            {
                                seg = new SvgPathSegMovetoAbs(coords[i], coords[i + 1]);

                                startPoint = new SvgPointF(coords[i], coords[i + 1]);
                                SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]);
                                seg.Limits = new SvgPointF[] { startPoint, endPoint };
                                startPoint = endPoint;
                            }
                            else
                            {
                                seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]);

                                SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]);
                                seg.Limits = new SvgPointF[] { startPoint, endPoint };
                                startPoint = endPoint;
                            }
                            pathList.AppendItem(seg);
                        }
                        break;

                    case 'm':
                        for (int i = 0; i < length; i += 2)
                        {
                            if (i == 0)
                            {
                                seg = new SvgPathSegMovetoRel(coords[i], coords[i + 1]);

                                SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y);
                                seg.Limits = new SvgPointF[] { startPoint, endPoint };
                                startPoint = endPoint;
                            }
                            else
                            {
                                seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]);

                                SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y);
                                seg.Limits = new SvgPointF[] { startPoint, endPoint };
                                startPoint = endPoint;
                            }
                            pathList.AppendItem(seg);
                        }
                        break;
                        #endregion

                        #region lineto
                    case 'L':
                        for (int i = 0; i < length; i += 2)
                        {
                            seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]);
                            pathList.AppendItem(seg);

                            SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 'l':
                        for (int i = 0; i < length; i += 2)
                        {
                            seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]);
                            pathList.AppendItem(seg);

                            SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 'H':
                        for (int i = 0; i < length; i++)
                        {
                            seg = new SvgPathSegLinetoHorizontalAbs(coords[i]);
                            pathList.AppendItem(seg);

                            SvgPointF endPoint = new SvgPointF(coords[i], startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 'h':
                        for (int i = 0; i < length; i++)
                        {
                            seg = new SvgPathSegLinetoHorizontalRel(coords[i]);
                            pathList.AppendItem(seg);

                            SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 'V':
                        for (int i = 0; i < length; i++)
                        {
                            seg = new SvgPathSegLinetoVerticalAbs(coords[i]);
                            pathList.AppendItem(seg);

                            SvgPointF endPoint = new SvgPointF(startPoint.X, coords[i]);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 'v':
                        for (int i = 0; i < length; i++)
                        {
                            seg = new SvgPathSegLinetoVerticalRel(coords[i]);
                            pathList.AppendItem(seg);

                            SvgPointF endPoint = new SvgPointF(startPoint.X, coords[i] + startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;
                        #endregion

                        #region beziers
                    case 'C':
                        for (int i = 0; i < length; i += 6)
                        {
                            seg = new SvgPathSegCurvetoCubicAbs(
                                coords[i + 4],
                                coords[i + 5],
                                coords[i],
                                coords[i + 1],
                                coords[i + 2],
                                coords[i + 3]);
                            pathList.AppendItem(seg);

                            _mayHaveCurves = true;

                            SvgPointF endPoint = new SvgPointF(coords[i + 4], coords[i + 5]);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 'c':
                        for (int i = 0; i < length; i += 6)
                        {
                            seg = new SvgPathSegCurvetoCubicRel(
                                coords[i + 4],
                                coords[i + 5],
                                coords[i],
                                coords[i + 1],
                                coords[i + 2],
                                coords[i + 3]);

                            pathList.AppendItem(seg);

                            _mayHaveCurves = true;

                            SvgPointF endPoint = new SvgPointF(coords[i + 4] + startPoint.X, coords[i + 5] + startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 'S':
                        for (int i = 0; i < length; i += 4)
                        {
                            seg = new SvgPathSegCurvetoCubicSmoothAbs(
                                coords[i + 2],
                                coords[i + 3],
                                coords[i],
                                coords[i + 1]);
                            pathList.AppendItem(seg);

                            _mayHaveCurves = true;

                            SvgPointF endPoint = new SvgPointF(coords[i + 2], coords[i + 3]);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 's':
                        for (int i = 0; i < length; i += 4)
                        {
                            seg = new SvgPathSegCurvetoCubicSmoothRel(
                                coords[i + 2],
                                coords[i + 3],
                                coords[i],
                                coords[i + 1]);
                            pathList.AppendItem(seg);

                            _mayHaveCurves = true;

                            SvgPointF endPoint = new SvgPointF(coords[i + 2] + startPoint.X, coords[i + 3] + startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 'Q':
                        for (int i = 0; i < length; i += 4)
                        {
                            seg = new SvgPathSegCurvetoQuadraticAbs(
                                coords[i + 2],
                                coords[i + 3],
                                coords[i],
                                coords[i + 1]);
                            pathList.AppendItem(seg);

                            _mayHaveCurves = true;

                            SvgPointF endPoint = new SvgPointF(coords[i + 2], coords[i + 3]);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 'q':
                        for (int i = 0; i < length; i += 4)
                        {
                            seg = new SvgPathSegCurvetoQuadraticRel(
                                coords[i + 2],
                                coords[i + 3],
                                coords[i],
                                coords[i + 1]);
                            pathList.AppendItem(seg);

                            _mayHaveCurves = true;

                            SvgPointF endPoint = new SvgPointF(coords[i + 2] + startPoint.X, coords[i + 3] + startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 'T':
                        for (int i = 0; i < length; i += 2)
                        {
                            seg = new SvgPathSegCurvetoQuadraticSmoothAbs(
                                coords[i], coords[i + 1]);
                            pathList.AppendItem(seg);

                            _mayHaveCurves = true;

                            SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;

                    case 't':
                        for (int i = 0; i < length; i += 2)
                        {
                            seg = new SvgPathSegCurvetoQuadraticSmoothRel(
                                coords[i], coords[i + 1]);
                            pathList.AppendItem(seg);

                            _mayHaveCurves = true;

                            SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        break;
                        #endregion

                        #region arcs
                    case 'A':
                    case 'a':
                        for (int i = 0; i < length; i += 7)
                        {
                            if (cmd == 'A')
                            {
                                seg = new SvgPathSegArcAbs(
                                    coords[i + 5],
                                    coords[i + 6],
                                    coords[i],
                                    coords[i + 1],
                                    coords[i + 2],
                                    (!coords[i + 3].Equals(0)),
                                    (!coords[i + 4].Equals(0)));

                                SvgPointF endPoint = new SvgPointF(coords[i + 5], coords[i + 6]);
                                seg.Limits = new SvgPointF[] { startPoint, endPoint };
                                startPoint = endPoint;
                            }
                            else
                            {
                                seg = new SvgPathSegArcRel(
                                    coords[i + 5],
                                    coords[i + 6],
                                    coords[i],
                                    coords[i + 1],
                                    coords[i + 2],
                                    (!coords[i + 3].Equals(0)),
                                    (!coords[i + 4].Equals(0)));

                                SvgPointF endPoint = new SvgPointF(coords[i + 5] + startPoint.X, coords[i + 6] + startPoint.Y);
                                seg.Limits = new SvgPointF[] { startPoint, endPoint };
                                startPoint = endPoint;
                            }
                            pathList.AppendItem(seg);

                            _mayHaveCurves = true;
                        }
                        break;

                        #endregion
                        #region close
                    case 'z':
                    case 'Z':
                        closedPath++;
                        seg = new SvgPathSegClosePath();
                        pathList.AppendItem(seg);

                        if (pathList.Count >= 2)
                        {
                            SvgPointF endPoint = pathList[0].Limits[0];
                            seg.Limits = new SvgPointF[] { endPoint, startPoint };
                            startPoint = endPoint;
                        }
                        else
                        {
                            seg.Limits = new SvgPointF[] { startPoint, startPoint };
                            startPoint = new SvgPointF(0, 0);
                        }
                        break;

                        #endregion
                        #region Unknown path command
                    default:
                        throw new ApplicationException(string.Format("Unknown path command - ({0})", cmd));
                        #endregion
                    }
                }
            }

            _isClosed = (closedPath == 1);

            return(true);
        }
示例#4
0
        private void ParseString(string d)
        {
            ISvgPathSeg seg;

            string[] segs = rePathCmd.Split(d);

            foreach (string s in segs)
            {
                string segment = s.Trim();
                if (segment.Length > 0)
                {
                    char     cmd    = segment.ToCharArray(0, 1)[0];
                    double[] coords = getCoords(segment);
                    int      length = coords.Length;
                    switch (cmd)
                    {
                        #region moveto
                    case 'M':
                        for (int i = 0; i < length; i += 2)
                        {
                            if (i == 0)
                            {
                                seg = new SvgPathSegMovetoAbs(coords[i], coords[i + 1]);
                            }
                            else
                            {
                                seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]);
                            }
                            AppendItem(seg);
                        }
                        break;

                    case 'm':
                        for (int i = 0; i < length; i += 2)
                        {
                            if (i == 0)
                            {
                                seg = new SvgPathSegMovetoRel(coords[i], coords[i + 1]);
                            }
                            else
                            {
                                seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]);
                            }
                            AppendItem(seg);
                        }
                        break;

                        #endregion
                        #region lineto
                    case 'L':
                        for (int i = 0; i < length; i += 2)
                        {
                            seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]);
                            AppendItem(seg);
                        }
                        break;

                    case 'l':
                        for (int i = 0; i < length; i += 2)
                        {
                            seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]);
                            AppendItem(seg);
                        }
                        break;

                    case 'H':
                        for (int i = 0; i < length; i++)
                        {
                            seg = new SvgPathSegLinetoHorizontalAbs(coords[i]);
                            AppendItem(seg);
                        }
                        break;

                    case 'h':
                        for (int i = 0; i < length; i++)
                        {
                            seg = new SvgPathSegLinetoHorizontalRel(coords[i]);
                            AppendItem(seg);
                        }
                        break;

                    case 'V':
                        for (int i = 0; i < length; i++)
                        {
                            seg = new SvgPathSegLinetoVerticalAbs(coords[i]);
                            AppendItem(seg);
                        }
                        break;

                    case 'v':
                        for (int i = 0; i < length; i++)
                        {
                            seg = new SvgPathSegLinetoVerticalRel(coords[i]);
                            AppendItem(seg);
                        }
                        break;

                        #endregion
                        #region beziers
                    case 'C':
                        for (int i = 0; i < length; i += 6)
                        {
                            seg = new SvgPathSegCurvetoCubicAbs(
                                coords[i + 4],
                                coords[i + 5],
                                coords[i],
                                coords[i + 1],
                                coords[i + 2],
                                coords[i + 3]);
                            AppendItem(seg);
                        }
                        break;

                    case 'c':
                        for (int i = 0; i < length; i += 6)
                        {
                            seg = new SvgPathSegCurvetoCubicRel(
                                coords[i + 4],
                                coords[i + 5],
                                coords[i],
                                coords[i + 1],
                                coords[i + 2],
                                coords[i + 3]);

                            AppendItem(seg);
                        }
                        break;

                    case 'S':
                        for (int i = 0; i < length; i += 4)
                        {
                            seg = new SvgPathSegCurvetoCubicSmoothAbs(
                                coords[i + 2],
                                coords[i + 3],
                                coords[i],
                                coords[i + 1]);
                            AppendItem(seg);
                        }
                        break;

                    case 's':
                        for (int i = 0; i < length; i += 4)
                        {
                            seg = new SvgPathSegCurvetoCubicSmoothRel(
                                coords[i + 2],
                                coords[i + 3],
                                coords[i],
                                coords[i + 1]);
                            AppendItem(seg);
                        }
                        break;

                    case 'Q':
                        for (int i = 0; i < length; i += 4)
                        {
                            seg = new SvgPathSegCurvetoQuadraticAbs(
                                coords[i + 2],
                                coords[i + 3],
                                coords[i],
                                coords[i + 1]);
                            AppendItem(seg);
                        }
                        break;

                    case 'q':
                        for (int i = 0; i < length; i += 4)
                        {
                            seg = new SvgPathSegCurvetoQuadraticRel(
                                coords[i + 2],
                                coords[i + 3],
                                coords[i],
                                coords[i + 1]);
                            AppendItem(seg);
                        }
                        break;

                    case 'T':
                        for (int i = 0; i < length; i += 2)
                        {
                            seg = new SvgPathSegCurvetoQuadraticSmoothAbs(
                                coords[i], coords[i + 1]);
                            AppendItem(seg);
                        }
                        break;

                    case 't':
                        for (int i = 0; i < length; i += 2)
                        {
                            seg = new SvgPathSegCurvetoQuadraticSmoothRel(
                                coords[i], coords[i + 1]);
                            AppendItem(seg);
                        }
                        break;

                        #endregion
                        #region arcs
                    case 'A':
                    case 'a':
                        for (int i = 0; i < length; i += 7)
                        {
                            if (cmd == 'A')
                            {
                                seg = new SvgPathSegArcAbs(
                                    coords[i + 5],
                                    coords[i + 6],
                                    coords[i],
                                    coords[i + 1],
                                    coords[i + 2],
                                    (!coords[i + 3].Equals(0)),
                                    (!coords[i + 4].Equals(0)));
                            }
                            else
                            {
                                seg = new SvgPathSegArcRel(
                                    coords[i + 5],
                                    coords[i + 6],
                                    coords[i],
                                    coords[i + 1],
                                    coords[i + 2],
                                    (!coords[i + 3].Equals(0)),
                                    (!coords[i + 4].Equals(0)));
                            }
                            AppendItem(seg);
                        }
                        break;

                        #endregion
                        #region close
                    case 'z':
                    case 'Z':
                        seg = new SvgPathSegClosePath();
                        AppendItem(seg);
                        break;

                        #endregion
                        #region Unknown path command
                    default:
                        throw new ApplicationException(String.Format("Unknown path command - ({0})", cmd));
                        #endregion
                    }
                }
            }
        }
示例#5
0
        private bool Parse(SvgPathSegList pathList, string[] paths)
        {
            int closedPath = 0;

            SvgPathSeg seg;

            SvgPointF startPoint = new SvgPointF(0, 0);

            foreach (string path in paths)
            {
                string segment = path.Trim();
                if (segment.Length == 0)
                {
                    continue;
                }
                char     cmd    = segment[0];
                double[] coords = SvgNumber.ParseDoubles(segment.Substring(1));

                int length = coords.Length;
                switch (cmd)
                {
                // Parse: moveto
                case 'M':
                    for (int i = 0; i < length; i += 2)
                    {
                        if (length < 2)
                        {
                            return(false);
                        }
                        if (i == 0)
                        {
                            seg = new SvgPathSegMovetoAbs(coords[i], coords[i + 1]);

                            startPoint = new SvgPointF(coords[i], coords[i + 1]);
                            SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        else
                        {
                            seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]);

                            SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        pathList.AppendItem(seg);
                    }
                    break;

                case 'm':
                    for (int i = 0; i < length; i += 2)
                    {
                        if (length < 2)
                        {
                            return(false);
                        }
                        if (i == 0)
                        {
                            seg = new SvgPathSegMovetoRel(coords[i], coords[i + 1]);

                            SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        else
                        {
                            seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]);

                            SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        pathList.AppendItem(seg);
                    }
                    break;
                // End of: moveto

                // Parse: lineto
                case 'L':
                    for (int i = 0; i < length; i += 2)
                    {
                        seg = new SvgPathSegLinetoAbs(coords[i], coords[i + 1]);
                        pathList.AppendItem(seg);

                        SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 'l':
                    for (int i = 0; i < length; i += 2)
                    {
                        seg = new SvgPathSegLinetoRel(coords[i], coords[i + 1]);
                        pathList.AppendItem(seg);

                        SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 'H':
                    for (int i = 0; i < length; i++)
                    {
                        seg = new SvgPathSegLinetoHorizontalAbs(coords[i]);
                        pathList.AppendItem(seg);

                        SvgPointF endPoint = new SvgPointF(coords[i], startPoint.Y);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 'h':
                    for (int i = 0; i < length; i++)
                    {
                        seg = new SvgPathSegLinetoHorizontalRel(coords[i]);
                        pathList.AppendItem(seg);

                        SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, startPoint.Y);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 'V':
                    for (int i = 0; i < length; i++)
                    {
                        seg = new SvgPathSegLinetoVerticalAbs(coords[i]);
                        pathList.AppendItem(seg);

                        SvgPointF endPoint = new SvgPointF(startPoint.X, coords[i]);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 'v':
                    for (int i = 0; i < length; i++)
                    {
                        seg = new SvgPathSegLinetoVerticalRel(coords[i]);
                        pathList.AppendItem(seg);

                        SvgPointF endPoint = new SvgPointF(startPoint.X, coords[i] + startPoint.Y);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;
                // End of: lineto

                // Parse: beziers
                case 'C':
                    for (int i = 0; i < length; i += 6)
                    {
                        seg = new SvgPathSegCurvetoCubicAbs(
                            coords[i + 4],
                            coords[i + 5],
                            coords[i],
                            coords[i + 1],
                            coords[i + 2],
                            coords[i + 3]);
                        pathList.AppendItem(seg);

                        _mayHaveCurves = true;

                        SvgPointF endPoint = new SvgPointF(coords[i + 4], coords[i + 5]);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 'c':
                    for (int i = 0; i < length; i += 6)
                    {
                        if ((i + 5) >= length)
                        {
                            break;
                        }
                        seg = new SvgPathSegCurvetoCubicRel(
                            coords[i + 4],
                            coords[i + 5],
                            coords[i],
                            coords[i + 1],
                            coords[i + 2],
                            coords[i + 3]);

                        pathList.AppendItem(seg);

                        _mayHaveCurves = true;

                        SvgPointF endPoint = new SvgPointF(coords[i + 4] + startPoint.X, coords[i + 5] + startPoint.Y);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 'S':
                    for (int i = 0; i < length; i += 4)
                    {
                        seg = new SvgPathSegCurvetoCubicSmoothAbs(
                            coords[i + 2],
                            coords[i + 3],
                            coords[i],
                            coords[i + 1]);
                        pathList.AppendItem(seg);

                        _mayHaveCurves = true;

                        SvgPointF endPoint = new SvgPointF(coords[i + 2], coords[i + 3]);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 's':
                    for (int i = 0; i < length; i += 4)
                    {
                        seg = new SvgPathSegCurvetoCubicSmoothRel(
                            coords[i + 2],
                            coords[i + 3],
                            coords[i],
                            coords[i + 1]);
                        pathList.AppendItem(seg);

                        _mayHaveCurves = true;

                        SvgPointF endPoint = new SvgPointF(coords[i + 2] + startPoint.X, coords[i + 3] + startPoint.Y);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 'Q':
                    for (int i = 0; i < length; i += 4)
                    {
                        seg = new SvgPathSegCurvetoQuadraticAbs(
                            coords[i + 2],
                            coords[i + 3],
                            coords[i],
                            coords[i + 1]);
                        pathList.AppendItem(seg);

                        _mayHaveCurves = true;

                        SvgPointF endPoint = new SvgPointF(coords[i + 2], coords[i + 3]);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 'q':
                    for (int i = 0; i < length; i += 4)
                    {
                        seg = new SvgPathSegCurvetoQuadraticRel(
                            coords[i + 2],
                            coords[i + 3],
                            coords[i],
                            coords[i + 1]);
                        pathList.AppendItem(seg);

                        _mayHaveCurves = true;

                        SvgPointF endPoint = new SvgPointF(coords[i + 2] + startPoint.X, coords[i + 3] + startPoint.Y);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 'T':
                    for (int i = 0; i < length; i += 2)
                    {
                        seg = new SvgPathSegCurvetoQuadraticSmoothAbs(
                            coords[i], coords[i + 1]);
                        pathList.AppendItem(seg);

                        _mayHaveCurves = true;

                        SvgPointF endPoint = new SvgPointF(coords[i], coords[i + 1]);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;

                case 't':
                    for (int i = 0; i < length; i += 2)
                    {
                        seg = new SvgPathSegCurvetoQuadraticSmoothRel(
                            coords[i], coords[i + 1]);
                        pathList.AppendItem(seg);

                        _mayHaveCurves = true;

                        SvgPointF endPoint = new SvgPointF(coords[i] + startPoint.X, coords[i + 1] + startPoint.Y);
                        seg.Limits = new SvgPointF[] { startPoint, endPoint };
                        startPoint = endPoint;
                    }
                    break;
                // End of: bezier

                // Parse: arcs
                case 'A':
                case 'a':
                    for (int i = 0; i < length; i += 7)
                    {
                        if (cmd == 'A')
                        {
                            seg = new SvgPathSegArcAbs(
                                coords[i + 5],
                                coords[i + 6],
                                coords[i],
                                coords[i + 1],
                                coords[i + 2],
                                (!coords[i + 3].Equals(0)),
                                (!coords[i + 4].Equals(0)));

                            SvgPointF endPoint = new SvgPointF(coords[i + 5], coords[i + 6]);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        else
                        {
                            seg = new SvgPathSegArcRel(
                                coords[i + 5],
                                coords[i + 6],
                                coords[i],
                                coords[i + 1],
                                coords[i + 2],
                                (!coords[i + 3].Equals(0)),
                                (!coords[i + 4].Equals(0)));

                            SvgPointF endPoint = new SvgPointF(coords[i + 5] + startPoint.X, coords[i + 6] + startPoint.Y);
                            seg.Limits = new SvgPointF[] { startPoint, endPoint };
                            startPoint = endPoint;
                        }
                        pathList.AppendItem(seg);

                        _mayHaveCurves = true;
                    }
                    break;
                // End of: arcs

                // Parse: close
                case 'z':
                case 'Z':
                    closedPath++;
                    seg = new SvgPathSegClosePath();
                    pathList.AppendItem(seg);

                    if (pathList.Count >= 2)
                    {
                        SvgPointF endPoint = pathList[0].Limits[0];
                        seg.Limits = new SvgPointF[] { endPoint, startPoint };
                        startPoint = endPoint;
                    }
                    else
                    {
                        seg.Limits = new SvgPointF[] { startPoint, startPoint };
                        startPoint = new SvgPointF(0, 0);
                    }
                    break;
                // End of: close

                // Unknown path command
                default:
                    throw new ApplicationException(string.Format("Unknown path command - ({0})", cmd));
                }
            }

            _isClosed = (closedPath == 1);

            return(true);
        }