UpdateScreen() public static method

public static UpdateScreen ( ) : void
return void
示例#1
0
        /// <summary>
        /// Con_Printf
        /// </summary>
        public static void Print(string fmt, params object[] args)
        {
            string msg = (args.Length > 0 ? String.Format(fmt, args) : fmt);

            // log all messages to file
            if (_DebugLog)
            {
                DebugLog(msg);
            }

            if (!_IsInitialized)
            {
                return;
            }

            if (Client.Cls.state == ClientActivityState.Dedicated)
            {
                return;     // no graphics mode
            }

            // write it to the scrollable buffer
            Print(msg);

            // update the screen if the console is displayed
            if (Client.Cls.signon != Client.SIGNONS && !Scr.IsDisabledForLoading)
            {
                Scr.UpdateScreen();
            }
        }
示例#2
0
        /// <summary>
        /// Key_Console
        /// Interactive line editing and console scrollback
        /// </summary>
        static void KeyConsole(int key)
        {
            if (key == K_ENTER)
            {
                string line = new String(_Lines[_EditLine]).TrimEnd('\0', ' ');
                string cmd  = line.Substring(1);
                Cbuf.AddText(cmd);      // skip the >
                Cbuf.AddText("\n");
                Con.Print("{0}\n", line);
                _EditLine            = (_EditLine + 1) & 31;
                _HistoryLine         = _EditLine;
                _Lines[_EditLine][0] = ']';
                Key.LinePos          = 1;
                if (Client.Cls.state == ClientActivityState.Disconnected)
                {
                    Scr.UpdateScreen();    // force an update, because the command
                }
                // may take some time
                return;
            }

            if (key == K_TAB)
            {
                // command completion
                string   txt   = new String(_Lines[_EditLine], 1, MAXCMDLINE - 1).TrimEnd('\0', ' ');
                string[] cmds  = Cmd.Complete(txt);
                string[] vars  = Cvar.CompleteName(txt);
                string   match = null;
                if (cmds != null)
                {
                    if (cmds.Length > 1 || vars != null)
                    {
                        Con.Print("\nCommands:\n");
                        foreach (string s in cmds)
                        {
                            Con.Print("  {0}\n", s);
                        }
                    }
                    else
                    {
                        match = cmds[0];
                    }
                }
                if (vars != null)
                {
                    if (vars.Length > 1 || cmds != null)
                    {
                        Con.Print("\nVariables:\n");
                        foreach (string s in vars)
                        {
                            Con.Print("  {0}\n", s);
                        }
                    }
                    else if (match == null)
                    {
                        match = vars[0];
                    }
                }
                if (!String.IsNullOrEmpty(match))
                {
                    int len = Math.Min(match.Length, MAXCMDLINE - 3);
                    for (int i = 0; i < len; i++)
                    {
                        _Lines[_EditLine][i + 1] = match[i];
                    }
                    Key.LinePos = len + 1;
                    _Lines[_EditLine][Key.LinePos] = ' ';
                    Key.LinePos++;
                    _Lines[_EditLine][Key.LinePos] = '\0';
                    return;
                }
            }

            if (key == K_BACKSPACE || key == K_LEFTARROW)
            {
                if (Key.LinePos > 1)
                {
                    Key.LinePos--;
                }

                return;
            }

            if (key == K_UPARROW)
            {
                do
                {
                    _HistoryLine = (_HistoryLine - 1) & 31;
                } while (_HistoryLine != _EditLine && (_Lines[_HistoryLine][1] == 0));
                if (_HistoryLine == _EditLine)
                {
                    _HistoryLine = (_EditLine + 1) & 31;
                }

                Array.Copy(_Lines[_HistoryLine], _Lines[_EditLine], MAXCMDLINE);
                Key.LinePos = 0;
                while (_Lines[_EditLine][Key.LinePos] != '\0' && Key.LinePos < MAXCMDLINE)
                {
                    Key.LinePos++;
                }

                return;
            }

            if (key == K_DOWNARROW)
            {
                if (_HistoryLine == _EditLine)
                {
                    return;
                }

                do
                {
                    _HistoryLine = (_HistoryLine + 1) & 31;
                }while (_HistoryLine != _EditLine && (_Lines[_HistoryLine][1] == '\0'));
                if (_HistoryLine == _EditLine)
                {
                    _Lines[_EditLine][0] = ']';
                    Key.LinePos          = 1;
                }
                else
                {
                    Array.Copy(_Lines[_HistoryLine], _Lines[_EditLine], MAXCMDLINE);
                    Key.LinePos = 0;
                    while (_Lines[_EditLine][Key.LinePos] != '\0' && Key.LinePos < MAXCMDLINE)
                    {
                        Key.LinePos++;
                    }
                }
                return;
            }

            if (key == K_PGUP || key == K_MWHEELUP)
            {
                Con.BackScroll += 2;
                if (Con.BackScroll > Con.TotalLines - (Scr.vid.height >> 3) - 1)
                {
                    Con.BackScroll = Con.TotalLines - (Scr.vid.height >> 3) - 1;
                }

                return;
            }

            if (key == K_PGDN || key == K_MWHEELDOWN)
            {
                Con.BackScroll -= 2;
                if (Con.BackScroll < 0)
                {
                    Con.BackScroll = 0;
                }

                return;
            }

            if (key == K_HOME)
            {
                Con.BackScroll = Con.TotalLines - (Scr.vid.height >> 3) - 1;
                return;
            }

            if (key == K_END)
            {
                Con.BackScroll = 0;
                return;
            }

            if (key < 32 || key > 127)
            {
                return; // non printable
            }

            if (Key.LinePos < MAXCMDLINE - 1)
            {
                _Lines[_EditLine][Key.LinePos] = (char)key;
                Key.LinePos++;
                _Lines[_EditLine][Key.LinePos] = '\0';
            }
        }
示例#3
0
        // _Host_Frame
        //
        //Runs all active servers
        static void InternalFrame(double time)
        {
            // keep the random time dependent
            Sys.Random();

            // decide the simulation time
            if (!FilterTime(time))
            {
                return;                 // don't run too fast, or packets will flood out
            }
            // get new key events
            Sys.SendKeyEvents();

            // allow mice or other external controllers to add commands
            Input.Commands();

            // process console commands
            Cbuf.Execute();

            Net.Poll();

            // if running the server locally, make intentions now
            if (Server.sv.active)
            {
                Client.SendCmd();
            }

            //-------------------
            //
            // server operations
            //
            //-------------------

            // check for commands typed to the host
            GetConsoleCommands();

            if (Server.sv.active)
            {
                ServerFrame();
            }

            //-------------------
            //
            // client operations
            //
            //-------------------

            // if running the server remotely, send intentions now after
            // the incoming messages have been read
            if (!Server.sv.active)
            {
                Client.SendCmd();
            }

            _Time += FrameTime;

            // fetch results from server
            if (Client.cls.state == cactive_t.ca_connected)
            {
                Client.ReadFromServer();
            }

            // update video
            if (_Speeds.Value != 0)
            {
                _Time1 = Sys.GetFloatTime();
            }

            Scr.UpdateScreen();

            if (_Speeds.Value != 0)
            {
                _Time2 = Sys.GetFloatTime();
            }

            // update audio
            if (Client.cls.signon == Client.SIGNONS)
            {
                Sound.Update(ref Render.Origin, ref Render.ViewPn, ref Render.ViewRight, ref Render.ViewUp);
                Client.DecayLights();
            }
            else
            {
                Sound.Update(ref Common.ZeroVector, ref Common.ZeroVector, ref Common.ZeroVector, ref Common.ZeroVector);
            }

            CDAudio.Update();

            if (_Speeds.Value != 0)
            {
                int pass1 = (int)((_Time1 - _Time3) * 1000);
                _Time3 = Sys.GetFloatTime();
                int pass2 = (int)((_Time2 - _Time1) * 1000);
                int pass3 = (int)((_Time3 - _Time2) * 1000);
                Con.Print("{0,3} tot {1,3} server {2,3} gfx {3,3} snd\n", pass1 + pass2 + pass3, pass1, pass2, pass3);
            }

            _FrameCount++;
        }
示例#4
0
        /// <summary>
        /// _Datagram_Connect
        /// </summary>
        qsocket_t InternalConnect(string host)
        {
            // see if we can resolve the host name
            EndPoint sendaddr = Net.LanDriver.GetAddrFromName(host);

            if (sendaddr == null)
            {
                return(null);
            }

            Socket newsock = Net.LanDriver.OpenSocket(0);

            if (newsock == null)
            {
                return(null);
            }

            qsocket_t sock = Net.NewSocket();

            if (sock == null)
            {
                goto ErrorReturn2;
            }
            sock.socket    = newsock;
            sock.landriver = Net.LanDriverLevel;

            // connect to the host
            if (Net.LanDriver.Connect(newsock, sendaddr) == -1)
            {
                goto ErrorReturn;
            }

            // send the connection request
            Con.Print("trying...\n");
            Scr.UpdateScreen();
            double start_time = Net.Time;
            int    ret        = 0;

            for (int reps = 0; reps < 3; reps++)
            {
                Net.Message.Clear();
                // save space for the header, filled in later
                Net.Message.WriteLong(0);
                Net.Message.WriteByte(CCReq.CCREQ_CONNECT);
                Net.Message.WriteString("QUAKE");
                Net.Message.WriteByte(Net.NET_PROTOCOL_VERSION);
                Common.WriteInt(Net.Message.Data, 0, Common.BigLong(NetFlags.NETFLAG_CTL |
                                                                    (Net.Message.Length & NetFlags.NETFLAG_LENGTH_MASK)));
                //*((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
                Net.LanDriver.Write(newsock, Net.Message.Data, Net.Message.Length, sendaddr);
                Net.Message.Clear();
                EndPoint readaddr = new IPEndPoint(IPAddress.Any, 0);
                do
                {
                    ret = Net.Message.FillFrom(newsock, ref readaddr);
                    // if we got something, validate it
                    if (ret > 0)
                    {
                        // is it from the right place?
                        if (sock.LanDriver.AddrCompare(readaddr, sendaddr) != 0)
                        {
#if DEBUG
                            Con.Print("wrong reply address\n");
                            Con.Print("Expected: {0}\n", StrAddr(sendaddr));
                            Con.Print("Received: {0}\n", StrAddr(readaddr));
                            Scr.UpdateScreen();
#endif
                            ret = 0;
                            continue;
                        }

                        if (ret < sizeof(int))
                        {
                            ret = 0;
                            continue;
                        }

                        Net.Reader.Reset();

                        int control = Common.BigLong(Net.Reader.ReadLong());// BigLong(*((int *)net_message.data));
                        //MSG_ReadLong();
                        if (control == -1)
                        {
                            ret = 0;
                            continue;
                        }
                        if ((control & (~NetFlags.NETFLAG_LENGTH_MASK)) != NetFlags.NETFLAG_CTL)
                        {
                            ret = 0;
                            continue;
                        }
                        if ((control & NetFlags.NETFLAG_LENGTH_MASK) != ret)
                        {
                            ret = 0;
                            continue;
                        }
                    }
                }while ((ret == 0) && (Net.SetNetTime() - start_time) < 2.5);
                if (ret > 0)
                {
                    break;
                }
                Con.Print("still trying...\n");
                Scr.UpdateScreen();
                start_time = Net.SetNetTime();
            }

            string reason = String.Empty;
            if (ret == 0)
            {
                reason = "No Response";
                Con.Print("{0}\n", reason);
                Menu.ReturnReason = reason;
                goto ErrorReturn;
            }

            if (ret == -1)
            {
                reason = "Network Error";
                Con.Print("{0}\n", reason);
                Menu.ReturnReason = reason;
                goto ErrorReturn;
            }

            ret = Net.Reader.ReadByte();
            if (ret == CCRep.CCREP_REJECT)
            {
                reason = Net.Reader.ReadString();
                Con.Print(reason);
                Menu.ReturnReason = reason;
                goto ErrorReturn;
            }

            if (ret == CCRep.CCREP_ACCEPT)
            {
                IPEndPoint ep = (IPEndPoint)sendaddr;
                sock.addr = new IPEndPoint(ep.Address, ep.Port);
                Net.LanDriver.SetSocketPort(sock.addr, Net.Reader.ReadLong());
            }
            else
            {
                reason = "Bad Response";
                Con.Print("{0}\n", reason);
                Menu.ReturnReason = reason;
                goto ErrorReturn;
            }

            sock.address = Net.LanDriver.GetNameFromAddr(sendaddr);

            Con.Print("Connection accepted\n");
            sock.lastMessageTime = Net.SetNetTime();

            // switch the connection to the specified address
            if (Net.LanDriver.Connect(newsock, sock.addr) == -1)
            {
                reason = "Connect to Game failed";
                Con.Print("{0}\n", reason);
                Menu.ReturnReason = reason;
                goto ErrorReturn;
            }

            Menu.ReturnOnError = false;
            return(sock);

ErrorReturn:
            Net.FreeSocket(sock);
ErrorReturn2:
            Net.LanDriver.CloseSocket(newsock);
            if (Menu.ReturnOnError && Menu.ReturnMenu != null)
            {
                Menu.ReturnMenu.Show();
                Menu.ReturnOnError = false;
            }
            return(null);
        }