public NoiseControl() { InitializeComponent(); var map = new NoiseMap(); var builder = new PlaneNoiseMapBuilder() { DestNoiseMap = map, }; builder.SetDestSize(pictureBox.Width, pictureBox.Height); m_noiseBuilder = builder; var image = new SharpNoise.Utilities.Imaging.Image(); var renderer = new ImageRenderer() { SourceNoiseMap = map, DestinationImage = image, }; if (greyRadioButton.Checked) renderer.BuildGrayscaleGradient(); else if (terrainRadioButton.Checked) renderer.BuildTerrainGradient(); else throw new Exception(); m_imageRenderer = renderer; }
public void PlanarRenderTest() { var plane = new PlaneNoiseMapBuilder(); plane.SetBounds(-1, 1, -1, 1); plane.SetDestSize(256, 256); plane.SourceModule = module; plane.DestNoiseMap = noiseMap; plane.EnableSeamless = true; plane.Build(); renderer.SourceNoiseMap = noiseMap; renderer.DestinationImage = textureImage; renderer.Render(); // TODO: Add some asserts }
void SetupNoiseMapBuilder() { // Set up noise module tree // TranslatePoint is used to shift the generated noise over time TimeTranslator = new TranslatePoint { // Scales the generated noise values down to 80% Source0 = new ScaleBias { Scale = 0.8, Bias = 0, // Scale coordinates down to get some rougher structures Source0 = new ScalePoint { // Scale down xz-plane XScale = 0.0375, ZScale = 0.0375, // Scale down "time" YScale = 0.625, Source0 = new Billow(), }, }, }; // Set up target noise map and noise map builder NoiseMap = new NoiseMap(); NoiseMapBuilder = new PlaneNoiseMapBuilder { DestNoiseMap = NoiseMap, SourceModule = TimeTranslator, }; NoiseMapBuilder.SetBounds(0, LongitudeBands, 0, LatitudeBands); NoiseMapBuilder.SetDestSize(LongitudeBands, LatitudeBands); }