public static void SendTextMsgMessage(this Player player, TextMsgMessage val)
 {
     SendTextMsgMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendTextMsgMessage(MessageDestination destination, TextMsgMessage val)
 {
     SendTextMsgMessage(destination, IntPtr.Zero, IntPtr.Zero , val.DestinationType, val.MessageContent, val.Submsg1, val.Submsg2, val.Submsg3, val.Submsg4);
 }
 public static void SendTextMsgMessage(this Player player, IntPtr floatValue, TextMsgMessage val)
 {
     SendTextMsgMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendTextMsgMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, TextMsgMessage val)
 {
     SendTextMsgMessage(destination, floatValue,playerEntity , val.DestinationType, val.MessageContent, val.Submsg1, val.Submsg2, val.Submsg3, val.Submsg4);
 }