public static void SendServerNameMessage(MessageDestination destination, ServerNameMessage val) { SendServerNameMessage(destination, IntPtr.Zero, IntPtr.Zero , val.ServerName); }
public static void SendServerNameMessage(this Player player, ServerNameMessage val) { SendServerNameMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendServerNameMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ServerNameMessage val) { SendServerNameMessage(destination, floatValue,playerEntity , val.ServerName); }