public static void SendSendAudioMessage(this Player player, SendAudioMessage val) { SendSendAudioMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendSendAudioMessage(MessageDestination destination, SendAudioMessage val) { SendSendAudioMessage(destination, IntPtr.Zero, IntPtr.Zero , val.SenderID, val.AduioCode, val.Pitch); }
public static void SendSendAudioMessage(this Player player, IntPtr floatValue, SendAudioMessage val) { SendSendAudioMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendSendAudioMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, SendAudioMessage val) { SendSendAudioMessage(destination, floatValue,playerEntity , val.SenderID, val.AduioCode, val.Pitch); }