public static void SendScenarioMessage(this Player player, ScenarioMessage val) { SendScenarioMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendScenarioMessage(MessageDestination destination, ScenarioMessage val) { SendScenarioMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Active, val.Sprite, val.Alpha, val.FlashRate, val.Unknown); }
public static void SendScenarioMessage(this Player player, IntPtr floatValue, ScenarioMessage val) { SendScenarioMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendScenarioMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ScenarioMessage val) { SendScenarioMessage(destination, floatValue,playerEntity , val.Active, val.Sprite, val.Alpha, val.FlashRate, val.Unknown); }