public static void SendGeigerMessage(this Player player, GeigerMessage val) { SendGeigerMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendGeigerMessage(MessageDestination destination, GeigerMessage val) { SendGeigerMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Distance); }
public static void SendGeigerMessage(this Player player, IntPtr floatValue, GeigerMessage val) { SendGeigerMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendGeigerMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, GeigerMessage val) { SendGeigerMessage(destination, floatValue,playerEntity , val.Distance); }