public static void SendFogMessage(this Player player, FogMessage val) { SendFogMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendFogMessage(MessageDestination destination, FogMessage val) { SendFogMessage(destination, IntPtr.Zero, IntPtr.Zero , val.FogValue1, val.FogValue2, val.Unknown); }
public static void SendFogMessage(this Player player, IntPtr floatValue, FogMessage val) { SendFogMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendFogMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, FogMessage val) { SendFogMessage(destination, floatValue,playerEntity , val.FogValue1, val.FogValue2, val.Unknown); }