public void frame_Should_be_able_to_parse_multiple_incoming_buffers_if_reseted_in_between() { var bufferManager = new BufferManager(8192, 1); var context = new WriterContext(bufferManager); var buffer = bufferManager.Dequeue(); bufferManager.Enqueue(buffer); var sut = new HandshakeFrame(); sut.Identity = "Client"; sut.OptionalExtensions = new[] {new HandshakeExtension("json"), new HandshakeExtension("ack") }; sut.RequiredExtensions = new[] {new HandshakeExtension("dotnet") }; sut.VersionMajor = 1; sut.Write(context); sut.ResetWrite(context); var offset = buffer.Offset; var len = context.GetPackets()[0].Count; sut.Read(buffer.Array, ref offset, ref len); sut.ResetRead(); offset = buffer.Offset; len = context.GetPackets()[0].Count; sut.Read(buffer.Array, ref offset, ref len); len.Should().Be(0); }
public void frame_with_extension_properties_can_be_codec() { var bufferManager = new BufferManager(8192, 1); var context = new WriterContext(bufferManager); var buffer = bufferManager.Dequeue(); bufferManager.Enqueue(buffer); var sut = new HandshakeFrame(); sut.Identity = "Client"; sut.OptionalExtensions = new[] { new HandshakeExtension("json", new Dictionary<string, string>{{"Key", "Value"}}), new HandshakeExtension("ack") }; sut.RequiredExtensions = new[] { new HandshakeExtension("dotnet") }; sut.VersionMajor = 1; sut.Write(context); sut.ResetWrite(context); var offset = buffer.Offset; var receiveFrame = new HandshakeFrame(); var len = context.GetPackets()[0].Count; receiveFrame.Read(buffer.Array, ref offset, ref len); receiveFrame.OptionalExtensions[0].Properties["Key"].Should().Be("Value"); }
public void send_a_frame() { var service = Substitute.For<IExtensionService>(); var mgr = new BufferManager(100, 10); var isDisconnected = false; using (var helper = new ClientServerHelper()) // wrap for cleanup { var sut = new SharpMessaging.Connection.Connection("adam", service, true, mgr); sut.Disconnected += (o,error) => isDisconnected = true; sut.Assign(helper.Server); sut.Send(new HandshakeFrame(){Identity = "A"}); Thread.Sleep(100); byte[] buffer = new byte[65535]; var bytesRead = helper.Client.Receive(buffer, SocketFlags.None); var frame = new HandshakeFrame(); var offset = 0; int len = bytesRead; frame.Read(buffer, ref offset, ref len); frame.Identity.Should().Be("A"); } }