internal FixedShaderParameters(ShaderCode code, ParameterDescription[] parameters)
 {
     this.shaderCode = code;
     this.parameters = parameters;
 }
示例#2
0
 /// <summary>
 /// Device constructor.
 /// </summary>
 internal GShader(Driver.IGShader s, FixedShaderParameters p, ShaderCode d)
 {
     dag         = d;
     fixedParams = p;
     driverPart  = s;
 }