示例#1
0
        public static float normF(FMatrix2 M)
        {
            float scale = CommonOps_FDF2.elementMaxAbs(M);

            if (scale == 0.0f)
            {
                return(0.0f);
            }

            float a1 = M.a1 / scale, a2 = M.a2 / scale;
            float sum = a1 * a1 + a2 * a2;

            return(scale * (float)Math.Sqrt(sum));
        }
示例#2
0
        public static float normF(FMatrix2x2 M)
        {
            float scale = CommonOps_FDF2.elementMaxAbs(M);

            if (scale == 0.0f)
            {
                return(0.0f);
            }

            float a11 = M.a11 / scale, a12 = M.a12 / scale;
            float a21 = M.a21 / scale, a22 = M.a22 / scale;

            float sum = 0;

            sum += a11 * a11 + a12 * a12;
            sum += a21 * a21 + a22 * a22;

            return(scale * (float)Math.Sqrt(sum));
        }
示例#3
0
        public static void normalizeF(FMatrix2 M)
        {
            float val = normF(M);

            CommonOps_FDF2.divide(M, val);
        }