示例#1
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 public Vector4D(Point4D _Source)
 {
     Set(_Source);
 }
示例#2
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 public void                                     SetTrans(Point4D _Trans)
 {
     m[3, 0] = _Trans.x; m[3, 1] = _Trans.y; m[3, 2] = _Trans.z; m[3, 3] = _Trans.w;
 }
示例#3
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 public void                                     Set(Point4D _Source)
 {
     x = _Source.x; y = _Source.y; z = _Source.z; w = _Source.w;
 }
示例#4
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 public Point4D(Point4D _Source)
 {
     Set(_Source);
 }
示例#5
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 public float3(Point4D _Source)
 {
     Set(_Source);
 }
示例#6
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 public void                                     Min(Point4D _Op)
 {
     x = System.Math.Min(x, _Op.x); y = System.Math.Min(y, _Op.y); z = System.Math.Min(z, _Op.z); w = System.Math.Min(w, _Op.w);
 }
示例#7
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 public void                                     Max(Point4D _Op)
 {
     x = System.Math.Max(x, _Op.x); y = System.Math.Max(y, _Op.y); z = System.Math.Max(z, _Op.z); w = System.Math.Max(w, _Op.w);
 }
示例#8
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 public float3( Point4D _Source )
 {
     Set( _Source );
 }
示例#9
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 public void SetTrans( Point4D _Trans )
 {
     m[3, 0] = _Trans.x; m[3, 1] = _Trans.y; m[3, 2] = _Trans.z; m[3, 3] = _Trans.w;
 }
示例#10
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 public void Set( Point4D _Source )
 {
     x = _Source.x; y = _Source.y; z = _Source.z;
 }
示例#11
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 public Vector4D( Point4D _Source )
 {
     Set( _Source );
 }
示例#12
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 public Point4D( Point4D _Source )
 {
     Set( _Source );
 }
示例#13
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 public void Min( Point4D _Op )
 {
     x = System.Math.Min( x, _Op.x ); y = System.Math.Min( y, _Op.y ); z = System.Math.Min( z, _Op.z ); w = System.Math.Min( w, _Op.w );
 }
示例#14
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 public void Max( Point4D _Op )
 {
     x = System.Math.Max( x, _Op.x ); y = System.Math.Max( y, _Op.y ); z = System.Math.Max( z, _Op.z ); w = System.Math.Max( w, _Op.w );
 }